[FilterScript] Land Mines | 0.3x (SetObjectMaterial) - Printable Version
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+--- Thread: [FilterScript] Land Mines | 0.3x (SetObjectMaterial) (
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Land Mines | 0.3x (SetObjectMaterial) -
Cannary2048 - 16.01.2014
Welcome, Guys!
Description: This landmine filterscript creates landmines by pressing crouch + no. (C+N) It has a timer and 3DText to determine it's status. There's three stats: Deactivated, Activated, and Armed. When you touch it at activated status, it will go to armed, and then blows up 0.5 seconds later. Mine Shop are in Marina, near the burger shop.
Sorry if this thread is messy because it's the first time I make a thread.
Re: Land Mines | 0.3x (SetObjectMaterial) -
UnknownOwner - 16.01.2014
This is unique! 9/10
Re: Land Mines | 0.3x (SetObjectMaterial) -
iJumbo - 16.01.2014
good ^^
Re: Land Mines | 0.3x (SetObjectMaterial) -
Cannary2048 - 16.01.2014
Thanks guys

^^
Re: Land Mines | 0.3x (SetObjectMaterial) -
iJumbo - 16.01.2014
Looking at the code you can create only one mine right?..
here when you create the mine like that
pawn Код:
mine = CreateObject(1213, x, y, z-0.8, 0, 0, 0, 50.0);
if some one create another mine the old one will be unless
you can do something like
pawn Код:
new id = Findafreeminespot();
MineInfo[id][MineObject] = CreateObject(1213, x, y, z-0.8, 0, 0, 0, 50.0);
Re: Land Mines | 0.3x (SetObjectMaterial) -
dimitri8 - 16.01.2014
Hey, I've made a short movie on that:
http://forum.sa-mp.com/showthread.ph...44#post2868544
Re: Land Mines | 0.3x (SetObjectMaterial) -
Pottus - 17.01.2014
It's a good idea, but I really don't like the design for one you should really be using the streamer plugin with dynamic area to eliminate the need for constantly doing IsPlayerInRangeOfPoint() inside of OnPlayerUpdate()
Re: Land Mines | 0.3x (SetObjectMaterial) -
LMagnifico - 17.01.2014
very unique.. good job