Quote:
Originally Posted by OTACON
pawn Код:
#include <a_samp> #define pressed(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){ new vehicleid = GetPlayerVehicleID(playerid); if(pressed(KEY_FIRE)){ IncreaseSpeed(vehicleid,5.0); } return true; }
stock IncreaseSpeed(vehicleid,Float:speed){ //By OTACON new Float:Velocity[4]; SetVehicleVelocity(vehicleid,0,0,0); GetVehicleVelocity(vehicleid,Velocity[0],Velocity[1],Velocity[2]); GetVehicleZAngle(vehicleid,Velocity[3]); Velocity[0] = Velocity[0] + (speed/speed * floatsin(-Velocity[3], degrees)); Velocity[1] = Velocity[1] + (speed/speed * floatcos(-Velocity[3], degrees)); SetVehicleVelocity(vehicleid,Velocity[0],Velocity[1],Velocity[2]);}
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Muchнsimas gracias amigo Otacon, me sъper sirviу
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