[FilterScript] Anti unoccupied vehicle teleport
#2

Wow, this is inspirational, this is a major annoying thing in sa-mp and I think you've just started the trend to get it fixed. I will let people look into this and we'll see if we can make it fully anti-mass-car-spawn.

Thanks!

Some tips that I didn't see you track:

OnPlayerUpdate (player updating the vehicle?)
What if the player was in the vehicle?
Vehicle angle?
SetVehicleAngularVelocity?
SetVehicleVelocity?

I'm sure theres more
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Messages In This Thread
Anti unoccupied vehicle teleport - by dusk - 02.01.2014, 10:23
Re: Anti unoccupied vehicle teleport - by Kar - 08.01.2014, 20:16

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