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[FilterScript] Anti unoccupied vehicle teleport - Printable Version

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+--- Thread: [FilterScript] Anti unoccupied vehicle teleport (/showthread.php?tid=484939)



Anti unoccupied vehicle teleport - dusk - 02.01.2014

I browsed the forums and I couldn't find an up-to-date anti unoccupied vehicle teleport, so I just created one.


As you might know some people try to crash the clients by teleporting all unoccupied vehicles to one location.

I was inspired by this FilterScript: https://sampforum.blast.hk/showthread.php?tid=272182
Although I added more checks and as JernejL suggested in that thread.

The main problem with the mentioned FS(beyond accuracy) were trailers. As soon as a truck looses a trailer it is back to it "real" position. Now as long as the pulling vehicle is valid and is near the trailer the trailer will remain.

Here is pastebin: http://pastebin.com/0YNWU1H8
And solidfiles(containing .amx aswell): http://www.solidfiles.com/d/31a4fc9c42/


Re: Anti unoccupied vehicle teleport - Kar - 08.01.2014

Wow, this is inspirational, this is a major annoying thing in sa-mp and I think you've just started the trend to get it fixed. I will let people look into this and we'll see if we can make it fully anti-mass-car-spawn.

Thanks!

Some tips that I didn't see you track:

OnPlayerUpdate (player updating the vehicle?)
What if the player was in the vehicle?
Vehicle angle?
SetVehicleAngularVelocity?
SetVehicleVelocity?

I'm sure theres more