01.01.2014, 19:33
Thanks for the help but the problem was elsewhere(I think). As I mentioned the timer is started OnPlayerDeath. It never occured to me: what if someone dies in a hospital? Then a new timer starts running. But the new timer ID overrides the old one. And there it is, I have no way to stop the timer that was started first.
But I'm still grateful for your time
But I'm still grateful for your time
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