30.04.2009, 14:44
Quote:
Originally Posted by Ettans
You don't need to put the object id in MoveObject, since the native of it is: MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed).
|
pawn Код:
if (strcmp("/opengate1", cmdtext, true) == 0)
{
MoveObject(gate1, 1385.557617, -2688.828857, 272.734619, 5); //5 is the speed of opening and the coords when the gate is opened
SendClientMessage(playerid, 0x00F600AA, "GATE OPENED !");
return 1;
}
pawn Код:
CreateObject(980, 1385.557617, -2688.828857, 272.734619, 0.0000, 0.0000, 270.0000);
please help me
this is the full command:
i have added this on top
pawn Код:
new gate1;
pawn Код:
gate1 = CreateObject(980, 1385.557617, -2688.828857, 272.734619, 0.0000, 0.0000, 270.0000); // coords of closed gate
pawn Код:
if (strcmp("/opengate1", cmdtext, true) == 0)
{
MoveObject(gate1, 980, 1385.557617, -2688.828857, 5); //5 is the speed of opening and the coords when the gate is opened
SendClientMessage(playerid, 0x00F600AA, "GATE OPENED !");
return 1;
}