C:\Documents and Settings\Luc\Bureaublad\Pawno\gamemodes\SDR.PWN(1413) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Warning.
MoveObject(gate1, 980, 1385.557617, -2688.828857, 272.734619, 5); //5 is the speed of opening and the coords when the gate is opened
MoveObject(gate1, 1385.557617, -2688.828857, 272.734619, 5); //5 is the speed of opening and the coords when the gate is opened
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Originally Posted by Ettans
You don't need to put the object id in MoveObject, since the native of it is: MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed).
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Originally Posted by Ettans
You don't need to put the object id in MoveObject, since the native of it is: MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed).
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if (strcmp("/opengate1", cmdtext, true) == 0)
{
MoveObject(gate1, 1385.557617, -2688.828857, 272.734619, 5); //5 is the speed of opening and the coords when the gate is opened
SendClientMessage(playerid, 0x00F600AA, "GATE OPENED !");
return 1;
}
CreateObject(980, 1385.557617, -2688.828857, 272.734619, 0.0000, 0.0000, 270.0000);
new gate1;
gate1 = CreateObject(980, 1385.557617, -2688.828857, 272.734619, 0.0000, 0.0000, 270.0000); // coords of closed gate
if (strcmp("/opengate1", cmdtext, true) == 0)
{
MoveObject(gate1, 980, 1385.557617, -2688.828857, 5); //5 is the speed of opening and the coords when the gate is opened
SendClientMessage(playerid, 0x00F600AA, "GATE OPENED !");
return 1;
}
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MoveObject(gate1, 1385.557617, -2688.828857, 272.734619,1.5); |