[Map] Army Base in Los Santos[Not Recommended for RP]
#1

Hello Guys
I would ike to release my 6th map

Army Base

This map is not recommended for roleplay servers any more
As you guys know. I'm trying to improve my mapping skills step by step

This map is recommended for

Call Of Duty servers
DM Servers
Army vs Terrorists server

Код:
CreateObject(3084,1195.0000000,-1847.4000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (1)
CreateObject(3084,1195.0000000,-1847.4000200,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (2)
CreateObject(3084,1229.8000500,-1847.4000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (3)
CreateObject(3084,1229.8000500,-1847.5000000,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (4)
CreateObject(3084,1242.1999500,-1847.4000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (5)
CreateObject(3084,1242.1999500,-1847.5999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (6)
CreateObject(3084,1254.5999800,-1847.5000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (7)
CreateObject(3084,1254.5999800,-1847.5999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (8)
CreateObject(3084,1284.8000500,-1847.3000500,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (9)
CreateObject(3084,1284.8000500,-1847.3000500,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (10)
CreateObject(3749,1268.6999500,-1845.5000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(3749,1212.5000000,-1844.8000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2)
CreateObject(8650,1290.1999500,-1830.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (1)
CreateObject(8650,1290.1999500,-1800.4000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (2)
CreateObject(8650,1274.8000500,-1785.5999800,13.7000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (3)
CreateObject(8652,1290.3000500,-1830.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (1)
CreateObject(8652,1290.4000200,-1803.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (2)
CreateObject(8652,1290.3000500,-1799.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (3)
CreateObject(8652,1275.5000000,-1785.8000500,15.8000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall12_lvs) (4)
CreateObject(8656,1189.3000500,-1832.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall09_lvs) (1)
CreateObject(8656,1189.3000500,-1811.4000200,13.8000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall09_lvs) (3)
CreateObject(8652,1189.3000500,-1831.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (5)
CreateObject(8652,1189.3000500,-1812.9000200,15.9000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (7)
CreateObject(987,1189.9000200,-1823.1999500,12.7000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (1)
CreateObject(987,1190.4000200,-1846.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
CreateObject(3268,1279.6999500,-1817.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(mil_hangar1_) (1)
CreateObject(3279,1282.4000200,-1790.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(3279,1196.3000500,-1834.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
CreateObject(3279,1196.4000200,-1827.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
CreateObject(3387,1239.9000200,-1808.5999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_srack3_) (1)
CreateObject(3387,1245.0000000,-1806.0999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_srack3_) (2)
CreateObject(3387,1251.0999800,-1801.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_srack3_) (3)
CreateObject(16093,1224.9000200,-1827.8000500,16.7000000,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (1)
CreateObject(12911,1208.5999800,-1795.8000500,32.7000000,0.0000000,0.0000000,0.0000000); //object(sw_silo02) (1)
CreateObject(3472,1239.5999800,-1814.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,1238.9000200,-1823.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(3524,1262.5000000,-1841.0999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1275.3000500,-1841.6999500,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3877,1208.5000000,-1844.8000500,14.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,1217.3000500,-1845.0000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(987,1222.4000200,-1846.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
CreateObject(987,1280.0000000,-1846.6999500,12.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (5)
CreateObject(970,1257.5000000,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,1253.4000200,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(970,1249.3000500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateObject(970,1245.4000200,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(970,1241.3000500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateObject(970,1237.1999500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
CreateObject(970,1233.0999800,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8)
CreateObject(970,1228.9000200,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
CreateObject(970,1224.8000500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (10)

/*
Objects converted: 51
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish light could have travelled around the world 0.09 times!
*/
Images





Enjoy it
You'r free to use it.
Have a nice day
Bye.
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