As you guys know. I'm trying to improve my mapping skills step by step
Код:
CreateObject(3084,1195.0000000,-1847.4000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (1)
CreateObject(3084,1195.0000000,-1847.4000200,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (2)
CreateObject(3084,1229.8000500,-1847.4000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (3)
CreateObject(3084,1229.8000500,-1847.5000000,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (4)
CreateObject(3084,1242.1999500,-1847.4000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (5)
CreateObject(3084,1242.1999500,-1847.5999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (6)
CreateObject(3084,1254.5999800,-1847.5000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (7)
CreateObject(3084,1254.5999800,-1847.5999800,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (8)
CreateObject(3084,1284.8000500,-1847.3000500,14.0000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (9)
CreateObject(3084,1284.8000500,-1847.3000500,17.2000000,0.0000000,0.0000000,0.0000000); //object(trdcsgrgdoor_lvs) (10)
CreateObject(3749,1268.6999500,-1845.5000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(3749,1212.5000000,-1844.8000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2)
CreateObject(8650,1290.1999500,-1830.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (1)
CreateObject(8650,1290.1999500,-1800.4000200,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (2)
CreateObject(8650,1274.8000500,-1785.5999800,13.7000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall06_lvs) (3)
CreateObject(8652,1290.3000500,-1830.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (1)
CreateObject(8652,1290.4000200,-1803.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (2)
CreateObject(8652,1290.3000500,-1799.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (3)
CreateObject(8652,1275.5000000,-1785.8000500,15.8000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall12_lvs) (4)
CreateObject(8656,1189.3000500,-1832.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall09_lvs) (1)
CreateObject(8656,1189.3000500,-1811.4000200,13.8000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall09_lvs) (3)
CreateObject(8652,1189.3000500,-1831.9000200,15.8000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (5)
CreateObject(8652,1189.3000500,-1812.9000200,15.9000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall12_lvs) (7)
CreateObject(987,1189.9000200,-1823.1999500,12.7000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (1)
CreateObject(987,1190.4000200,-1846.1999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
CreateObject(3268,1279.6999500,-1817.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(mil_hangar1_) (1)
CreateObject(3279,1282.4000200,-1790.9000200,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(3279,1196.3000500,-1834.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
CreateObject(3279,1196.4000200,-1827.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
CreateObject(3387,1239.9000200,-1808.5999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_srack3_) (1)
CreateObject(3387,1245.0000000,-1806.0999800,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_srack3_) (2)
CreateObject(3387,1251.0999800,-1801.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_srack3_) (3)
CreateObject(16093,1224.9000200,-1827.8000500,16.7000000,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (1)
CreateObject(12911,1208.5999800,-1795.8000500,32.7000000,0.0000000,0.0000000,0.0000000); //object(sw_silo02) (1)
CreateObject(3472,1239.5999800,-1814.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,1238.9000200,-1823.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(3524,1262.5000000,-1841.0999800,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1275.3000500,-1841.6999500,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3877,1208.5000000,-1844.8000500,14.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,1217.3000500,-1845.0000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(987,1222.4000200,-1846.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
CreateObject(987,1280.0000000,-1846.6999500,12.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (5)
CreateObject(970,1257.5000000,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,1253.4000200,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(970,1249.3000500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateObject(970,1245.4000200,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(970,1241.3000500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateObject(970,1237.1999500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
CreateObject(970,1233.0999800,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8)
CreateObject(970,1228.9000200,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
CreateObject(970,1224.8000500,-1837.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (10)
/*
Objects converted: 51
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish light could have travelled around the world 0.09 times!
*/
You'r free to use it.
You choosed the worst place to map a war zone. There is plenty of desert in San Andreas, why you went choosed this place
and I said its not recommended for rp servers.
If you want ideas, why dont you just ask for them? Let me give you some suggestions for future maps, since you are a new mapper, try to map small houses bevman_law ones, take those houses and make a cool backround with trees and stuff. It'll look good and its simple, you went straight to war maps, which are difficult to be made from you.
It doesn't really look like an army base, also there's a tree sticking out of the roof.
Why not for roleplay? As you can see the place/objects don't fit the surrounding area and objects for an army base near/in a city.. Anyways, you need some improving, as you can see there is a tree sticking out of building..