Uhh need some help with spawning player under Dialog
#1

so here is my spawn system:
OnPlayerSpawn:
pawn Код:
if(PlayerInfo[playerid][pArrived] == 0)
    {
        SetPlayerPos(playerid, 1773.8523, -1905.5093, 13.5501);
    }
    if(PlayerInfo[playerid][pArrived] == 1)
    {
        SetPlayerPos(playerid, 1772.1746, -1962.3596, 14.1172);
    }
    if(PlayerInfo[playerid][pArrived] == 2)
    {
        SetPlayerPos(playerid, 1685.6259, -2238.5376, 13.5469);
    }
    if(PlayerInfo[playerid][pMale] == 1)
    {
        femaleskins = random(sizeof(FEMALESKIN));
        SetPlayerSkin(playerid, femaleskins);
        PlayerInfo[playerid][pChar] = femaleskins;
    }
    if(PlayerInfo[playerid][pMale] == 0)
    {
        maleskins = random(sizeof(MALESKIN));
        SetPlayerSkin(playerid, maleskins);
        PlayerInfo[playerid][pChar] = maleskins;
    }
I want to put this under :

pawn Код:
case DIALOG_CITIZEN:
        {
            if (!response) return  ShowPlayerDialog(playerid,DIALOG_CITIZEN, DIALOG_STYLE_LIST,"Which countrys Citizen you are?", "USA \nCanada \nRussia \nChina \nEurope", "Select", "Close");
            if(response)
            switch(listitem)
            {
                case 0:
                {
                    PlayerInfo[playerid][pCitizen] = 0;
                }
                case 1:
                {
                    PlayerInfo[playerid][pCitizen] = 1;
                }
                case 2:
                {
                    PlayerInfo[playerid][pCitizen] = 2;
                }
                case 3:
                {
                    PlayerInfo[playerid][pCitizen] = 3;
                }
                case 4:
                {
                    PlayerInfo[playerid][pCitizen] = 4;
                }
            }
            return 1;
        }
Thank you for your time..
With best regards Scrillex..

(Just some time was off scripting.. So I for got a lot..
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