16.12.2013, 18:18
pawn Код:
if (strcmp(cmd, "/prender", true) == 0) {
if (IsPlayerConnected(playerid)) {
if (!IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й um Oficial !");
if (!IsPlayerConnected(suspect)) return SendClientMessage(playerid, COLOR_GREY, " Esse nгo й um jogador ativo.");
if (!OnDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, " Vocк nгo Bateu o cartгo!");
if (!PlayerToPoint(5.0, playerid, 268.3327, 77.8972, 1001.0391) && !PlayerToPoint(5.0, playerid, 1545.4073, -1607.9791, 13.3828) && !PlayerToPoint(5.0, playerid, 324.3141, -1496.9177, 24.9219) && !PlayerToPoint(5.0, playerid, 920.5212, -1184.8267, 16.9766) && !PlayerToPoint(5.0, playerid, 218.7284, 123.7327, 999.0216) && !PlayerToPoint(5.0, playerid, 1545.7220, -1609.4769, 13.3828) && !PlayerToPoint(5.0, playerid, 1019.6051, -317.6436, 73.9922) && !PlayerToPoint(5.0, playerid, -1298.8188, 490.5014, 11.1953) && !PlayerToPoint(5.0, playerid, 264.1557, 77.5797, 1001.0391) && !PlayerToPoint(5.0, playerid, 1361, 175.1075, 1003.0234) && !PlayerToPoint(5.0, playerid, 321.8284, 315.6733, 999.1484) && !PlayerToPoint(5.0, playerid, 916.9683, -1203.0712, 16.9832)) { // Jail spot
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo estб perto da cela, nгo pode prender o suspeito !");
return 1;
}
tmp = strtok(cmdtext, idx);
if (!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if (!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
new time = strval(tmp);
if (time < 1 || time > 20) return SendClientMessage(playerid, COLOR_GREY, " O Tempo nгo pode ser menor que 1 nem maior que 20 !");
tmp = strtok(cmdtext, idx);
if (!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
new bail = strval(tmp);
if (bail < 0 || bail > 1) return SendClientMessage(playerid, COLOR_GREY, " Fianзa Tem Que ser 0=Nгo ou 1=Sim !");
tmp = strtok(cmdtext, idx);
if (!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
new bailprice = strval(tmp);
if (bailprice < 0 || bailprice > 300000) return SendClientMessage(playerid, COLOR_GREY, " O Preзo nгo pode ser menor que 0 nem maior que R$300000 !");
new suspect = giveplayerid;
if (PlayerCuffed[giveplayerid]) {
ClearAnimations(giveplayerid);
RemovePlayerAttachedObject(giveplayerid, 4);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
PlayerInfo[giveplayerid][pMuted] = 0;
}
if (GetDistanceBetweenPlayers(playerid, suspect) < 15) {
if (PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1)
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if (WantedPoints[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no mнnimo 1 nнvel de procurado!");
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", sendername);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if (PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1) {
format(string, sizeof(string), "<< Policial Militar %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect, 227.5300, 114.2930, 999.0156);
PlayerInfo[suspect][pJailTime] = GetPlayerWantedLevel(suspect) * 60;
if (bail == 1) {
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
} else {
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
if (PlayerCuffed[giveplayerid]) {
ClearAnimations(giveplayerid);
RemovePlayerAttachedObject(giveplayerid, 4);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
PlayerInfo[giveplayerid][pMuted] = 0;
}
PlayerInfo[suspect][pJailed] = 1;
SetPlayerFree(suspect, playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
PlayerInfo[suspect][pMuted] = 0;
TogglePlayerControllable(suspect, 1);
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
return 1;
}
if (PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pLider] == 2) {
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if (WantedPoints[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", sendername);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if (PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pLider] == 2) {
format(string, sizeof(string), "<< Brigada Militar %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 10);
SetPlayerPos(suspect, 227.5300, 114.2930, 999.0156);
PlayerInfo[suspect][pJailTime] = GetPlayerWantedLevel(suspect) * 60;
if (bail == 1) {
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
} else {
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
if (PlayerCuffed[giveplayerid]) {
ClearAnimations(giveplayerid);
RemovePlayerAttachedObject(giveplayerid, 4);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
PlayerInfo[giveplayerid][pMuted] = 0;
}
PlayerInfo[suspect][pJailed] = 3;
SetPlayerFree(suspect, playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
TogglePlayerControllable(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
SetPlayerHealth(playerid, 0);
return 1;
}
if (PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11) {
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if (WantedPoints[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", sendername);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if (PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11) {
format(string, sizeof(string), "<< Policial Federal %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 5);
SetPlayerPos(suspect, 319.0175, 317.0517, 999.1484);
PlayerInfo[suspect][pJailTime] = GetPlayerWantedLevel(suspect) * 60;
if (bail == 1) {
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
} else {
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
if (PlayerCuffed[giveplayerid]) {
ClearAnimations(giveplayerid);
RemovePlayerAttachedObject(giveplayerid, 4);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
PlayerInfo[giveplayerid][pMuted] = 0;
}
PlayerInfo[suspect][pJailed] = 5;
SetPlayerFree(suspect, playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
TogglePlayerControllable(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
return 1;
}
if (PlayerInfo[playerid][pMembro] == 29 || PlayerInfo[playerid][pLider] == 29) {
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if (WantedPoints[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "O Suspeito foi preso, nas celas do DEPARTAMENTO DE POLICIA.");
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", sendername);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if (PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11) {
format(string, sizeof(string), "<< Policial Rodoviaria Federal %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect, 227.5300, 114.2930, 999.0156);
PlayerInfo[suspect][pJailTime] = GetPlayerWantedLevel(suspect) * 60;
if (bail == 1) {
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
} else {
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
if (PlayerCuffed[giveplayerid]) {
ClearAnimations(giveplayerid);
RemovePlayerAttachedObject(giveplayerid, 4);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
PlayerInfo[giveplayerid][pMuted] = 0;
}
PlayerInfo[suspect][pJailed] = 18;
SetPlayerFree(suspect, playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
TogglePlayerControllable(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
return 1;
}
if (PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3) {
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if (WantedPoints[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", sendername);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if (PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3) {
format(string, sizeof(string), "<< Exercito %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 0);
SetPlayerPos(suspect, -1293.2203, 490.5885, 11.1953);
PlayerInfo[suspect][pJailTime] = GetPlayerWantedLevel(suspect) * 60;
if (bail == 1) {
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
} else {
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
if (PlayerCuffed[giveplayerid]) {
ClearAnimations(giveplayerid);
RemovePlayerAttachedObject(giveplayerid, 4);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
PlayerInfo[giveplayerid][pMuted] = 0;
}
PlayerInfo[suspect][pJailed] = 7;
SetPlayerFree(suspect, playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
TogglePlayerControllable(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
return 1;
}
if (PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pLider] == 16) {
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if (WantedPoints[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nнvel de procura!");
format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
//GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Preso por %s", sendername);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeaponsEx(suspect);
if (PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pLider] == 16) {
format(string, sizeof(string), "<< Policial Civil %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 3);
SetPlayerPos(suspect, 198.9762, 178.5702, 1003.0307);
PlayerInfo[suspect][pJailTime] = GetPlayerWantedLevel(suspect) * 60;
if (bail == 1) {
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
} else {
JailPrice[suspect] = 0;
format(string, sizeof(string), "Vocк foi preso por %d Segundos. Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
if (PlayerCuffed[giveplayerid]) {
ClearAnimations(giveplayerid);
RemovePlayerAttachedObject(giveplayerid, 4);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
PlayerInfo[giveplayerid][pMuted] = 0;
}
PlayerInfo[suspect][pJailed] = 4;
SetPlayerFree(suspect, playerid, "Foi Preso");
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
TogglePlayerControllable(suspect, 1);
PlayerInfo[suspect][pMuted] = 0;
PlayerCuffed[suspect] = 0;
WantAdvogado[suspect] = 1;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
return 1;
}
}
}
return 1;
}