[Pedido] Arrumar meu /prender
#6

pawn Код:
if (strcmp(cmd, "/prender", true) == 0) {
        if (IsPlayerConnected(playerid)) {
            if (!IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й um Oficial !");
            if (!IsPlayerConnected(suspect)) return SendClientMessage(playerid, COLOR_GREY, "   Esse nгo й um jogador ativo.");
            if (!OnDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo Bateu o cartгo!");
            if (!PlayerToPoint(5.0, playerid, 268.3327, 77.8972, 1001.0391) && !PlayerToPoint(5.0, playerid, 1545.4073, -1607.9791, 13.3828) && !PlayerToPoint(5.0, playerid, 324.3141, -1496.9177, 24.9219) && !PlayerToPoint(5.0, playerid, 920.5212, -1184.8267, 16.9766) && !PlayerToPoint(5.0, playerid, 218.7284, 123.7327, 999.0216) && !PlayerToPoint(5.0, playerid, 1545.7220, -1609.4769, 13.3828) && !PlayerToPoint(5.0, playerid, 1019.6051, -317.6436, 73.9922) && !PlayerToPoint(5.0, playerid, -1298.8188, 490.5014, 11.1953) && !PlayerToPoint(5.0, playerid, 264.1557, 77.5797, 1001.0391) && !PlayerToPoint(5.0, playerid, 1361, 175.1075, 1003.0234) && !PlayerToPoint(5.0, playerid, 321.8284, 315.6733, 999.1484) && !PlayerToPoint(5.0, playerid, 916.9683, -1203.0712, 16.9832)) { // Jail spot
                SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo estб perto da cela, nгo pode prender o suspeito !");
                return 1;
            }
            tmp = strtok(cmdtext, idx);
            if (!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
            giveplayerid = ReturnUser(tmp);
            tmp = strtok(cmdtext, idx);
            if (!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
            new time = strval(tmp);
            if (time < 1 || time > 20) return SendClientMessage(playerid, COLOR_GREY, "   O Tempo nгo pode ser menor que 1 nem maior que 20 !");
            tmp = strtok(cmdtext, idx);
            if (!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
            new bail = strval(tmp);
            if (bail < 0 || bail > 1) return SendClientMessage(playerid, COLOR_GREY, "   Fianзa Tem Que ser 0=Nгo ou 1=Sim !");
            tmp = strtok(cmdtext, idx);
            if (!strlen(tmp)) return SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
            new bailprice = strval(tmp);
            if (bailprice < 0 || bailprice > 300000) return SendClientMessage(playerid, COLOR_GREY, "   O Preзo nгo pode ser menor que 0 nem maior que R$300000 !");
            new suspect = giveplayerid;
            if (PlayerCuffed[giveplayerid]) {
                ClearAnimations(giveplayerid);
                RemovePlayerAttachedObject(giveplayerid, 4);
                SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
                TogglePlayerControllable(giveplayerid, 1);
                PlayerCuffed[giveplayerid] = 0;
                PlayerInfo[giveplayerid][pMuted] = 0;
            }
            if (GetDistanceBetweenPlayers(playerid, suspect) < 15) {
                if (PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1)
                GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
                GetPlayerName(playerid, sendername, sizeof(sendername));
                if (WantedPoints[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, "   O Jogador deve ter no mнnimo 1 nнvel de procurado!");
                format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
                SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                //GivePlayerMoney(suspect, -moneys);
                format(string, sizeof(string), "Preso por %s", sendername);
                GameTextForPlayer(suspect, string, 5000, 5);
                ResetPlayerWeaponsEx(suspect);
                if (PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1) {
                    format(string, sizeof(string), "<< Policial Militar %s prendeu o suspeito %s >>", sendername, giveplayer);
                    OOCNews(COLOR_LIGHTRED, string);
                }
                SetPlayerInterior(suspect, 6);
                SetPlayerPos(suspect, 227.5300, 114.2930, 999.0156);
                PlayerInfo[suspect][pJailTime] = GetPlayerWantedLevel(suspect) * 60;
                if (bail == 1) {
                    JailPrice[suspect] = bailprice;
                    format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
                    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                } else {
                    JailPrice[suspect] = 0;
                    format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
                    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                }
                if (PlayerCuffed[giveplayerid]) {
                    ClearAnimations(giveplayerid);
                    RemovePlayerAttachedObject(giveplayerid, 4);
                    SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
                    GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
                    TogglePlayerControllable(giveplayerid, 1);
                    PlayerCuffed[giveplayerid] = 0;
                    PlayerInfo[giveplayerid][pMuted] = 0;
                }
                PlayerInfo[suspect][pJailed] = 1;
                SetPlayerFree(suspect, playerid, "Foi Preso");
                WantedPoints[suspect] = 0;
                SetPlayerWantedLevel(suspect, 0);
                WantAdvogado[suspect] = 1;
                PlayerInfo[suspect][pMuted] = 0;
                TogglePlayerControllable(suspect, 1);
                PlayerCuffed[suspect] = 0;
                PlayerInfo[suspect][pDrogas] = 0;
                PlayerInfo[suspect][pDrogas2] = 0;
                PlayerInfo[suspect][pDrogas3] = 0;
                PlayerInfo[suspect][pMats] = 0;
                return 1;
            }
            if (PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pLider] == 2) {
                GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
                GetPlayerName(playerid, sendername, sizeof(sendername));
                if (WantedPoints[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, "   O Jogador deve ter no minimo 1 nнvel de procura!");
                format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
                SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                //GivePlayerMoney(suspect, -moneys);
                format(string, sizeof(string), "Preso por %s", sendername);
                GameTextForPlayer(suspect, string, 5000, 5);
                ResetPlayerWeaponsEx(suspect);
                if (PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pLider] == 2) {
                    format(string, sizeof(string), "<< Brigada Militar %s prendeu o suspeito %s >>", sendername, giveplayer);
                    OOCNews(COLOR_LIGHTRED, string);
                }
                SetPlayerInterior(suspect, 10);
                SetPlayerPos(suspect, 227.5300, 114.2930, 999.0156);
                PlayerInfo[suspect][pJailTime] = GetPlayerWantedLevel(suspect) * 60;
                if (bail == 1) {
                    JailPrice[suspect] = bailprice;
                    format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
                    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                } else {
                    JailPrice[suspect] = 0;
                    format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
                    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                }
                if (PlayerCuffed[giveplayerid]) {
                    ClearAnimations(giveplayerid);
                    RemovePlayerAttachedObject(giveplayerid, 4);
                    SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
                    GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
                    TogglePlayerControllable(giveplayerid, 1);
                    PlayerCuffed[giveplayerid] = 0;
                    PlayerInfo[giveplayerid][pMuted] = 0;
                }
                PlayerInfo[suspect][pJailed] = 3;
                SetPlayerFree(suspect, playerid, "Foi Preso");
                WantedPoints[suspect] = 0;
                SetPlayerWantedLevel(suspect, 0);
                WantAdvogado[suspect] = 1;
                TogglePlayerControllable(suspect, 1);
                PlayerInfo[suspect][pMuted] = 0;
                PlayerCuffed[suspect] = 0;
                PlayerInfo[suspect][pDrogas] = 0;
                PlayerInfo[suspect][pDrogas2] = 0;
                PlayerInfo[suspect][pDrogas3] = 0;
                PlayerInfo[suspect][pMats] = 0;
                SetPlayerHealth(playerid, 0);
                return 1;
            }
            if (PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11) {
                GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
                GetPlayerName(playerid, sendername, sizeof(sendername));
                if (WantedPoints[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, "   O Jogador deve ter no minimo 1 nнvel de procura!");
                format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
                SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                //GivePlayerMoney(suspect, -moneys);
                format(string, sizeof(string), "Preso por %s", sendername);
                GameTextForPlayer(suspect, string, 5000, 5);
                ResetPlayerWeaponsEx(suspect);
                if (PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11) {
                    format(string, sizeof(string), "<< Policial Federal %s prendeu o suspeito %s >>", sendername, giveplayer);
                    OOCNews(COLOR_LIGHTRED, string);
                }
                SetPlayerInterior(suspect, 5);
                SetPlayerPos(suspect, 319.0175, 317.0517, 999.1484);
                PlayerInfo[suspect][pJailTime] = GetPlayerWantedLevel(suspect) * 60;
                if (bail == 1) {
                    JailPrice[suspect] = bailprice;
                    format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
                    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                } else {
                    JailPrice[suspect] = 0;
                    format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
                    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                }
                if (PlayerCuffed[giveplayerid]) {
                    ClearAnimations(giveplayerid);
                    RemovePlayerAttachedObject(giveplayerid, 4);
                    SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
                    GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
                    TogglePlayerControllable(giveplayerid, 1);
                    PlayerCuffed[giveplayerid] = 0;
                    PlayerInfo[giveplayerid][pMuted] = 0;
                }
                PlayerInfo[suspect][pJailed] = 5;
                SetPlayerFree(suspect, playerid, "Foi Preso");
                WantedPoints[suspect] = 0;
                SetPlayerWantedLevel(suspect, 0);
                WantAdvogado[suspect] = 1;
                TogglePlayerControllable(suspect, 1);
                PlayerInfo[suspect][pMuted] = 0;
                PlayerCuffed[suspect] = 0;
                PlayerInfo[suspect][pDrogas] = 0;
                PlayerInfo[suspect][pDrogas2] = 0;
                PlayerInfo[suspect][pDrogas3] = 0;
                PlayerInfo[suspect][pMats] = 0;
                return 1;
            }
            if (PlayerInfo[playerid][pMembro] == 29 || PlayerInfo[playerid][pLider] == 29) {
                GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
                GetPlayerName(playerid, sendername, sizeof(sendername));
                if (WantedPoints[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, "   O Jogador deve ter no minimo 1 nнvel de procura!");
                format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
                SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                SendClientMessage(playerid, COLOR_LIGHTBLUE, "O Suspeito foi preso, nas celas do DEPARTAMENTO DE POLICIA.");
                //GivePlayerMoney(suspect, -moneys);
                format(string, sizeof(string), "Preso por %s", sendername);
                GameTextForPlayer(suspect, string, 5000, 5);
                ResetPlayerWeaponsEx(suspect);
                if (PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11) {
                    format(string, sizeof(string), "<< Policial Rodoviaria Federal %s prendeu o suspeito %s >>", sendername, giveplayer);
                    OOCNews(COLOR_LIGHTRED, string);
                }
                SetPlayerInterior(suspect, 6);
                SetPlayerPos(suspect, 227.5300, 114.2930, 999.0156);
                PlayerInfo[suspect][pJailTime] = GetPlayerWantedLevel(suspect) * 60;
                if (bail == 1) {
                    JailPrice[suspect] = bailprice;
                    format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
                    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                } else {
                    JailPrice[suspect] = 0;
                    format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
                    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                }
                if (PlayerCuffed[giveplayerid]) {
                    ClearAnimations(giveplayerid);
                    RemovePlayerAttachedObject(giveplayerid, 4);
                    SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
                    GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
                    TogglePlayerControllable(giveplayerid, 1);
                    PlayerCuffed[giveplayerid] = 0;
                    PlayerInfo[giveplayerid][pMuted] = 0;
                }
                PlayerInfo[suspect][pJailed] = 18;
                SetPlayerFree(suspect, playerid, "Foi Preso");
                WantedPoints[suspect] = 0;
                SetPlayerWantedLevel(suspect, 0);
                WantAdvogado[suspect] = 1;
                TogglePlayerControllable(suspect, 1);
                PlayerInfo[suspect][pMuted] = 0;
                PlayerCuffed[suspect] = 0;
                PlayerInfo[suspect][pDrogas] = 0;
                PlayerInfo[suspect][pDrogas2] = 0;
                PlayerInfo[suspect][pDrogas3] = 0;
                PlayerInfo[suspect][pMats] = 0;
                return 1;
            }
            if (PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3) {
                GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
                GetPlayerName(playerid, sendername, sizeof(sendername));
                if (WantedPoints[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, "   O Jogador deve ter no minimo 1 nнvel de procura!");
                format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
                SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                //GivePlayerMoney(suspect, -moneys);
                format(string, sizeof(string), "Preso por %s", sendername);
                GameTextForPlayer(suspect, string, 5000, 5);
                ResetPlayerWeaponsEx(suspect);
                if (PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3) {
                    format(string, sizeof(string), "<< Exercito %s prendeu o suspeito %s >>", sendername, giveplayer);
                    OOCNews(COLOR_LIGHTRED, string);
                }
                SetPlayerInterior(suspect, 0);
                SetPlayerPos(suspect, -1293.2203, 490.5885, 11.1953);
                PlayerInfo[suspect][pJailTime] = GetPlayerWantedLevel(suspect) * 60;
                if (bail == 1) {
                    JailPrice[suspect] = bailprice;
                    format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
                    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                } else {
                    JailPrice[suspect] = 0;
                    format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
                    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                }
                if (PlayerCuffed[giveplayerid]) {
                    ClearAnimations(giveplayerid);
                    RemovePlayerAttachedObject(giveplayerid, 4);
                    SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
                    GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
                    TogglePlayerControllable(giveplayerid, 1);
                    PlayerCuffed[giveplayerid] = 0;
                    PlayerInfo[giveplayerid][pMuted] = 0;
                }
                PlayerInfo[suspect][pJailed] = 7;
                SetPlayerFree(suspect, playerid, "Foi Preso");
                WantedPoints[suspect] = 0;
                SetPlayerWantedLevel(suspect, 0);
                WantAdvogado[suspect] = 1;
                TogglePlayerControllable(suspect, 1);
                PlayerInfo[suspect][pMuted] = 0;
                PlayerCuffed[suspect] = 0;
                PlayerInfo[suspect][pDrogas] = 0;
                PlayerInfo[suspect][pDrogas2] = 0;
                PlayerInfo[suspect][pDrogas3] = 0;
                PlayerInfo[suspect][pMats] = 0;
                return 1;
            }
            if (PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pLider] == 16) {
                GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
                GetPlayerName(playerid, sendername, sizeof(sendername));
                if (WantedPoints[suspect] < 1) return SendClientMessage(playerid, COLOR_GREY, "   O Jogador deve ter no minimo 1 nнvel de procura!");
                format(string, sizeof(string), "* Vocк Prendeu %s !", giveplayer);
                SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                //GivePlayerMoney(suspect, -moneys);
                format(string, sizeof(string), "Preso por %s", sendername);
                GameTextForPlayer(suspect, string, 5000, 5);
                ResetPlayerWeaponsEx(suspect);
                if (PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pLider] == 16) {
                    format(string, sizeof(string), "<< Policial Civil %s prendeu o suspeito %s >>", sendername, giveplayer);
                    OOCNews(COLOR_LIGHTRED, string);
                }
                SetPlayerInterior(suspect, 3);
                SetPlayerPos(suspect, 198.9762, 178.5702, 1003.0307);
                PlayerInfo[suspect][pJailTime] = GetPlayerWantedLevel(suspect) * 60;
                if (bail == 1) {
                    JailPrice[suspect] = bailprice;
                    format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
                    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                } else {
                    JailPrice[suspect] = 0;
                    format(string, sizeof(string), "Vocк foi preso por %d Segundos.   Fianзa: Desativada", PlayerInfo[suspect][pJailTime]);
                    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
                }
                if (PlayerCuffed[giveplayerid]) {
                    ClearAnimations(giveplayerid);
                    RemovePlayerAttachedObject(giveplayerid, 4);
                    SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
                    GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
                    TogglePlayerControllable(giveplayerid, 1);
                    PlayerCuffed[giveplayerid] = 0;
                    PlayerInfo[giveplayerid][pMuted] = 0;
                }
                PlayerInfo[suspect][pJailed] = 4;
                SetPlayerFree(suspect, playerid, "Foi Preso");
                WantedPoints[suspect] = 0;
                SetPlayerWantedLevel(suspect, 0);
                TogglePlayerControllable(suspect, 1);
                PlayerInfo[suspect][pMuted] = 0;
                PlayerCuffed[suspect] = 0;
                WantAdvogado[suspect] = 1;
                PlayerInfo[suspect][pDrogas] = 0;
                PlayerInfo[suspect][pDrogas2] = 0;
                PlayerInfo[suspect][pDrogas3] = 0;
                PlayerInfo[suspect][pMats] = 0;
                return 1;
            }
        }
    }
    return 1;
}
testa ai fera
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Messages In This Thread
Arrumar meu /prender - by pedrotvr - 14.12.2013, 03:01
Re: Arrumar meu /prender - by NurbWill - 14.12.2013, 05:55
Re: Arrumar meu /prender - by pedrotvr - 14.12.2013, 22:26
Re: Arrumar meu /prender - by pedrotvr - 16.12.2013, 00:42
Re: Arrumar meu /prender - by pedrotvr - 16.12.2013, 12:12
Re: Arrumar meu /prender - by dPlaYer_ - 16.12.2013, 18:18
Re: Arrumar meu /prender - by gmstrikker - 17.12.2013, 00:17
Re: Arrumar meu /prender - by pedrotvr - 17.12.2013, 13:06

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