[AJUDA] TextDraw
#4

Code:
#include    <   a_samp     >


#if	defined	MAX_PLAYERS
#undef		MAX_PLAYERS
#define 	MAX_PLAYERS 32 // Slosts Seu Servidor ^^
#endif

new Text: Textdraw0 [ MAX_PLAYERS ];
new Text: Textdraw1 [ MAX_PLAYERS ];
new Text: Textdraw2 [ MAX_PLAYERS ];
new Text: Textdraw3 [ MAX_PLAYERS ];
new Text: Textdraw4 [ MAX_PLAYERS ];
new Text: Textdraw5 [ MAX_PLAYERS ];

forward Actualizando ( ) ;

public OnGameModeInit( )
{

	SetTimer ( "Actualizando", 100, 1 ) ;

	for( new i = 0; i < MAX_PLAYERS; ++i )
	{
		Textdraw0 [ i ] = TextDrawCreate(507.000000, 335.000000, "PING:");
		TextDrawBackgroundColor( Textdraw0 [ i ], 255);
		TextDrawFont( Textdraw0 [ i ], 2);
		TextDrawLetterSize( Textdraw0 [ i ], 0.349999, 2.699999);
		TextDrawColor( Textdraw0 [ i ], -16776961);
		TextDrawSetOutline( Textdraw0 [ i ], 1);
		TextDrawSetProportional( Textdraw0 [ i ], 1);

		Textdraw1[ i ] = TextDrawCreate(508.000000, 356.000000, "SPREE:");
		TextDrawBackgroundColor( Textdraw1[ i ], 255);
		TextDrawFont( Textdraw1[ i ], 2);
		TextDrawLetterSize( Textdraw1[ i ], 0.389999, 2.499999);
		TextDrawColor( Textdraw1[ i ], -16776961);
		TextDrawSetOutline( Textdraw1[ i ], 1);
		TextDrawSetProportional( Textdraw1[ i ], 0);

		Textdraw2[ i ] = TextDrawCreate(508.000000, 372.000000, "SCORE:");
		TextDrawBackgroundColor( Textdraw2[ i ], 255);
		TextDrawFont( Textdraw2[ i ], 2);
		TextDrawLetterSize( Textdraw2[ i ], 0.389999, 2.59999 );
		TextDrawColor( Textdraw2[ i ], -16776961);
		TextDrawSetOutline( Textdraw2[ i ], 1);
		TextDrawSetProportional( Textdraw2[ i ], 0);

		Textdraw3[ i ] = TextDrawCreate(507.000000, 320.000000, "FPS:");
		TextDrawBackgroundColor( Textdraw3[ i ], 255);
		TextDrawFont( Textdraw3[ i ], 2);
		TextDrawLetterSize( Textdraw3[ i ], 0.389999, 2.499999);
		TextDrawColor( Textdraw3[ i ], -16776961);
		TextDrawSetOutline( Textdraw3[ i ], 1);
		TextDrawSetProportional( Textdraw3[ i ], 0);

		Textdraw4[ i ] = TextDrawCreate(507.000000, 335.000000, "PING:");
		TextDrawBackgroundColor( Textdraw4[ i ], 255);
		TextDrawFont( Textdraw4[ i ], 2);
		TextDrawLetterSize( Textdraw4[ i ], 0.349999, 2.699999);
		TextDrawColor( Textdraw4[ i ], -16776961);
		TextDrawSetOutline( Textdraw4[ i ], 1);
		TextDrawSetProportional( Textdraw4[ i ], 1);

		Textdraw5[ i ] = TextDrawCreate(507.000000, 320.000000, "FPS:");
		TextDrawBackgroundColor( Textdraw5[ i ], 255);
		TextDrawFont( Textdraw5[ i ], 2);
		TextDrawLetterSize( Textdraw5[ i ], 0.389999, 2.499999);
		TextDrawColor( Textdraw5[ i ], -16776961);
		TextDrawSetOutline( Textdraw5[ i ], 1);
		TextDrawSetProportional( Textdraw5[ i ], 0);
    }
	return 1;
}

public OnGameModeExit()
{
	for( new i = 0; i < MAX_PLAYERS; ++i )
	{
        TextDrawHideForPlayer( i, Textdraw0[ i ] );
		TextDrawDestroy( Textdraw0[ i ] );

        TextDrawHideForPlayer( i, Textdraw1[ i ] );
		TextDrawDestroy( Textdraw1[ i ] );

        TextDrawHideForPlayer( i, Textdraw2[ i ] );
		TextDrawDestroy( Textdraw2[ i ] );

        TextDrawHideForPlayer( i, Textdraw3[ i ] );
		TextDrawDestroy( Textdraw3[ i ] );

        TextDrawHideForPlayer( i, Textdraw4[ i ] );
		TextDrawDestroy( Textdraw4[ i ] );
		
        TextDrawHideForPlayer( i, Textdraw5[ i ] );
		TextDrawDestroy( Textdraw5[ i ] );
	}
	return 1;
}

public OnPlayerConnect( playerid )
{
	TextDrawShowForPlayer( playerid, Textdraw0 [ playerid ] ) ;
	TextDrawShowForPlayer( playerid, Textdraw1 [ playerid ] ) ;
	TextDrawShowForPlayer( playerid, Textdraw2 [ playerid ] ) ;
	TextDrawShowForPlayer( playerid, Textdraw3 [ playerid ] ) ;
	TextDrawShowForPlayer( playerid, Textdraw4 [ playerid ] ) ;
	TextDrawShowForPlayer( playerid, Textdraw5 [ playerid ] ) ;
	return 1;
}

public Actualizando ( )
{
	for ( new i = 0; i < MAX_PLAYERS; i++ )
	{
		if ( IsPlayerConnected ( i ) )
		{
			new string [ 128 ] ;
			
			format ( string, sizeof ( string ),"PING: " /*Sua Funзao */ );
			TextDrawSetString ( Textdraw0[ i ] , string ) ;

			format ( string, sizeof(string),"SPREE: " /*Sua Funзao */ );
			TextDrawSetString ( Textdraw1[ i ] , string ) ;

			format ( string, sizeof(string),"SCORE: " /*Sua Funзao */ );
			TextDrawSetString ( Textdraw2[ i ] , string ) ;

			format ( string, sizeof(string),"FPS: " /*Sua Funзao */ );
			TextDrawSetString ( Textdraw3[ i ] , string ) ;

			format ( string, sizeof(string),"PING: " /*Sua Funзao */ );
			TextDrawSetString ( Textdraw4[ i ] , string ) ;
		}
	}
	return 1;
}
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Messages In This Thread
[AJUDA] MISSГO IMPOSSIVEL PARA OS SCRIPTERS, alguem ajuda ae ? - by jamaica90 - 28.04.2012, 14:20
Re: [AJUDA] TextDraw - by SPOT_M16 - 08.05.2012, 04:32
AW: [AJUDA] TextDraw - by ChurascoDo - 25.11.2013, 21:45
Respuesta: AW: [AJUDA] TextDraw - by cantiliano - 25.11.2013, 22:09

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