[AJUDA] MISSГO IMPOSSIVEL PARA OS SCRIPTERS, alguem ajuda ae ? -
jamaica90 - 28.04.2012
Alguem ai pode me ajuda ? tф com um texdraw q eu fiz, mais so q naum sei coloca a parte do sistema.
no texdraw ta
=================
PING:
FPS:
SPREE:
SCORE:
=================
eu tenho score e spree tudo certo marcando em /status
mais to qrendo colocar pra mostra tudo com o texdraw tbm.
lembrando eu uso o "ladmin/users/"
o textdraw eh a seguinte
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
public OnFilterScriptInit()
{
print("Jamaica textdraw");
print("ExelentGames[BoS]");
// Create the textdraws:
Textdraw0 = TextDrawCreate(507.000000, 335.000000, "PING:");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 2);
TextDrawLetterSize(Textdraw0, 0.349999, 2.699999);
TextDrawColor(Textdraw0, -16776961);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Textdraw1 = TextDrawCreate(508.000000, 356.000000, "SPREE:");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 2);
TextDrawLetterSize(Textdraw1, 0.389999, 2.499999);
TextDrawColor(Textdraw1, -16776961);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 0);
Textdraw2 = TextDrawCreate(508.000000, 372.000000, "SCORE:");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 2);
TextDrawLetterSize(Textdraw2, 0.389999, 2.59999

;
TextDrawColor(Textdraw2, -16776961);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 0);
Textdraw3 = TextDrawCreate(507.000000, 320.000000, "FPS:");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 2);
TextDrawLetterSize(Textdraw3, 0.389999, 2.499999);
TextDrawColor(Textdraw3, -16776961);
TextDrawSetOutline(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 0);
Textdraw4 = TextDrawCreate(507.000000, 335.000000, "PING:");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 2);
TextDrawLetterSize(Textdraw4, 0.349999, 2.699999);
TextDrawColor(Textdraw4, -16776961);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);
Textdraw5 = TextDrawCreate(507.000000, 320.000000, "FPS:");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 2);
TextDrawLetterSize(Textdraw5, 0.389999, 2.499999);
TextDrawColor(Textdraw5, -16776961);
TextDrawSetOutline(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 0);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
TextDrawShowForPlayer(i, Textdraw2);
TextDrawShowForPlayer(i, Textdraw3);
TextDrawShowForPlayer(i, Textdraw4);
TextDrawShowForPlayer(i, Textdraw5);
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
return 1;
}
Me ajude ae galera, GRATO!
Re: [AJUDA] TextDraw -
SPOT_M16 - 08.05.2012
OnPlayerUpdate(playerid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new string[128];
format(string, sizeof(string),"Deaths: %d",GetPlayerPing(i));
TextDrawSetString(Textdraw0[i], string);
}
}
return 1;
}
AW: [AJUDA] TextDraw -
ChurascoDo - 25.11.2013
aki amigo
Textdraw2 = TextDrawCreate(508.000000, 372.000000, "SCORE:");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 2);
TextDrawLetterSize(Textdraw2, 0.389999, 2.59999);
TextDrawColor(Textdraw2, -16776961);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 0);
Respuesta: AW: [AJUDA] TextDraw -
cantiliano - 25.11.2013
Code:
#include < a_samp >
#if defined MAX_PLAYERS
#undef MAX_PLAYERS
#define MAX_PLAYERS 32 // Slosts Seu Servidor ^^
#endif
new Text: Textdraw0 [ MAX_PLAYERS ];
new Text: Textdraw1 [ MAX_PLAYERS ];
new Text: Textdraw2 [ MAX_PLAYERS ];
new Text: Textdraw3 [ MAX_PLAYERS ];
new Text: Textdraw4 [ MAX_PLAYERS ];
new Text: Textdraw5 [ MAX_PLAYERS ];
forward Actualizando ( ) ;
public OnGameModeInit( )
{
SetTimer ( "Actualizando", 100, 1 ) ;
for( new i = 0; i < MAX_PLAYERS; ++i )
{
Textdraw0 [ i ] = TextDrawCreate(507.000000, 335.000000, "PING:");
TextDrawBackgroundColor( Textdraw0 [ i ], 255);
TextDrawFont( Textdraw0 [ i ], 2);
TextDrawLetterSize( Textdraw0 [ i ], 0.349999, 2.699999);
TextDrawColor( Textdraw0 [ i ], -16776961);
TextDrawSetOutline( Textdraw0 [ i ], 1);
TextDrawSetProportional( Textdraw0 [ i ], 1);
Textdraw1[ i ] = TextDrawCreate(508.000000, 356.000000, "SPREE:");
TextDrawBackgroundColor( Textdraw1[ i ], 255);
TextDrawFont( Textdraw1[ i ], 2);
TextDrawLetterSize( Textdraw1[ i ], 0.389999, 2.499999);
TextDrawColor( Textdraw1[ i ], -16776961);
TextDrawSetOutline( Textdraw1[ i ], 1);
TextDrawSetProportional( Textdraw1[ i ], 0);
Textdraw2[ i ] = TextDrawCreate(508.000000, 372.000000, "SCORE:");
TextDrawBackgroundColor( Textdraw2[ i ], 255);
TextDrawFont( Textdraw2[ i ], 2);
TextDrawLetterSize( Textdraw2[ i ], 0.389999, 2.59999 );
TextDrawColor( Textdraw2[ i ], -16776961);
TextDrawSetOutline( Textdraw2[ i ], 1);
TextDrawSetProportional( Textdraw2[ i ], 0);
Textdraw3[ i ] = TextDrawCreate(507.000000, 320.000000, "FPS:");
TextDrawBackgroundColor( Textdraw3[ i ], 255);
TextDrawFont( Textdraw3[ i ], 2);
TextDrawLetterSize( Textdraw3[ i ], 0.389999, 2.499999);
TextDrawColor( Textdraw3[ i ], -16776961);
TextDrawSetOutline( Textdraw3[ i ], 1);
TextDrawSetProportional( Textdraw3[ i ], 0);
Textdraw4[ i ] = TextDrawCreate(507.000000, 335.000000, "PING:");
TextDrawBackgroundColor( Textdraw4[ i ], 255);
TextDrawFont( Textdraw4[ i ], 2);
TextDrawLetterSize( Textdraw4[ i ], 0.349999, 2.699999);
TextDrawColor( Textdraw4[ i ], -16776961);
TextDrawSetOutline( Textdraw4[ i ], 1);
TextDrawSetProportional( Textdraw4[ i ], 1);
Textdraw5[ i ] = TextDrawCreate(507.000000, 320.000000, "FPS:");
TextDrawBackgroundColor( Textdraw5[ i ], 255);
TextDrawFont( Textdraw5[ i ], 2);
TextDrawLetterSize( Textdraw5[ i ], 0.389999, 2.499999);
TextDrawColor( Textdraw5[ i ], -16776961);
TextDrawSetOutline( Textdraw5[ i ], 1);
TextDrawSetProportional( Textdraw5[ i ], 0);
}
return 1;
}
public OnGameModeExit()
{
for( new i = 0; i < MAX_PLAYERS; ++i )
{
TextDrawHideForPlayer( i, Textdraw0[ i ] );
TextDrawDestroy( Textdraw0[ i ] );
TextDrawHideForPlayer( i, Textdraw1[ i ] );
TextDrawDestroy( Textdraw1[ i ] );
TextDrawHideForPlayer( i, Textdraw2[ i ] );
TextDrawDestroy( Textdraw2[ i ] );
TextDrawHideForPlayer( i, Textdraw3[ i ] );
TextDrawDestroy( Textdraw3[ i ] );
TextDrawHideForPlayer( i, Textdraw4[ i ] );
TextDrawDestroy( Textdraw4[ i ] );
TextDrawHideForPlayer( i, Textdraw5[ i ] );
TextDrawDestroy( Textdraw5[ i ] );
}
return 1;
}
public OnPlayerConnect( playerid )
{
TextDrawShowForPlayer( playerid, Textdraw0 [ playerid ] ) ;
TextDrawShowForPlayer( playerid, Textdraw1 [ playerid ] ) ;
TextDrawShowForPlayer( playerid, Textdraw2 [ playerid ] ) ;
TextDrawShowForPlayer( playerid, Textdraw3 [ playerid ] ) ;
TextDrawShowForPlayer( playerid, Textdraw4 [ playerid ] ) ;
TextDrawShowForPlayer( playerid, Textdraw5 [ playerid ] ) ;
return 1;
}
public Actualizando ( )
{
for ( new i = 0; i < MAX_PLAYERS; i++ )
{
if ( IsPlayerConnected ( i ) )
{
new string [ 128 ] ;
format ( string, sizeof ( string ),"PING: " /*Sua Funзao */ );
TextDrawSetString ( Textdraw0[ i ] , string ) ;
format ( string, sizeof(string),"SPREE: " /*Sua Funзao */ );
TextDrawSetString ( Textdraw1[ i ] , string ) ;
format ( string, sizeof(string),"SCORE: " /*Sua Funзao */ );
TextDrawSetString ( Textdraw2[ i ] , string ) ;
format ( string, sizeof(string),"FPS: " /*Sua Funзao */ );
TextDrawSetString ( Textdraw3[ i ] , string ) ;
format ( string, sizeof(string),"PING: " /*Sua Funзao */ );
TextDrawSetString ( Textdraw4[ i ] , string ) ;
}
}
return 1;
}