19.11.2013, 00:27
esse if ae ta enormeeeeeeeeee
olha
coloquei melhor... e faz o mesmo.
olha
pawn Код:
public OnPlayerShootPlayer(shooter,target,Float:damage)
{
new Float:Hp;
GetPlayerHealth(target, Hp);
new Float:Pos[3], Float:X, Float:Y, Float:Z;
if(Pos[0] == X && Pos[1] == Y && Pos[2] == Z)
{
switch(GetPlayerWeapon(shooter))
{
case: 0..42:
{
SetPlayerHealth(target, Hp-40);
}
}
}
return 1;
}