OnPlayerDeath
#2

Just make a new variable.....

bool:BeingExecuted[MAX_PLAYERS];

Then set that to true when a player dies then....

SpawnPlayer()

Under OnPlayerSpawn()

if(BeingExecuted[playerid]) { // Do your shit }
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OnPlayerDeath - by Dynamic - 11.11.2013, 13:34
Re: OnPlayerDeath - by Pottus - 11.11.2013, 13:37

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