11.11.2013, 13:37
Just make a new variable.....
bool:BeingExecuted[MAX_PLAYERS];
Then set that to true when a player dies then....
SpawnPlayer()
Under OnPlayerSpawn()
if(BeingExecuted[playerid]) { // Do your shit }
bool:BeingExecuted[MAX_PLAYERS];
Then set that to true when a player dies then....
SpawnPlayer()
Under OnPlayerSpawn()
if(BeingExecuted[playerid]) { // Do your shit }