OnPlayerDeath - Printable Version
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OnPlayerDeath -
Dynamic - 11.11.2013
Hey, I am working on a sort of heavily injured mode which should enforce once a player got beaten or shot to death, then the player should spawn at the old location (Which I already got working)
Although what I wonder is, how do I make this happen once after death? I want to make a player re-spawn with 20Hp and if getting executed then the player should spawn at home for example.
Re: OnPlayerDeath -
Pottus - 11.11.2013
Just make a new variable.....
bool:BeingExecuted[MAX_PLAYERS];
Then set that to true when a player dies then....
SpawnPlayer()
Under OnPlayerSpawn()
if(BeingExecuted[playerid]) { // Do your shit }