05.11.2013, 06:50
When I'm compiling it I got this error
Quote:
(86337) : error 017: undefined symbol "bizid" (86356) : error 017: undefined symbol "bizid" (86372) : error 017: undefined symbol "bizid" (8638 : error 017: undefined symbol "bizid" |
Код:
if(dialogid == SHOPMENU) { if(response) { if(listitem == 0) { if (GetPlayerCash(playerid) >= 50) { GivePlayerCash(playerid, -50); BizInfo[bizid][bMoney] += 50; SaveBiz(); GivePlayerValidWeapon(playerid, 10, 50); format(string, sizeof(string), "Purple dildo purchased, you can now pleasure yourself."); SendClientMessageEx(playerid, COLOR_GRAD4, string); } else { SendClientMessageEx(playerid, COLOR_GRAD4, "You don't have the cash for this item!"); } } if(listitem == 1) { if (GetPlayerCash(playerid) >= 100) { GivePlayerValidWeapon(playerid, 11, 50); format(string, sizeof(string), "Short Vibrator purchased, you can now pleasure yourself."); SendClientMessageEx(playerid, COLOR_GRAD4, string); GivePlayerCash(playerid, -100); BizInfo[bizid][bMoney] += 100; SaveBiz(); } else { SendClientMessageEx(playerid, COLOR_GRAD4, "You don't have the cash for this item!"); } } if(listitem == 2) { if (GetPlayerCash(playerid) >= 100) { GivePlayerValidWeapon(playerid, 12, 50); format(string, sizeof(string), "Long Vibrator purchased, you can now pleasure yourself."); SendClientMessageEx(playerid, COLOR_GRAD4, string); GivePlayerCash(playerid, -100); BizInfo[bizid][bMoney] += 100; SaveBiz(); } else { SendClientMessageEx(playerid, COLOR_GRAD4, "You don't have the cash for this item!"); } } if(listitem == 3) { if (GetPlayerCash(playerid) >= 50) { GivePlayerValidWeapon(playerid, 13, 50); format(string, sizeof(string), "White Dildo purchased, you can now pleasure yourself."); SendClientMessageEx(playerid, COLOR_GRAD4, string); GivePlayerCash(playerid, -50); BizInfo[bizid][bMoney] += 50; SaveBiz(); } else { SendClientMessageEx(playerid, COLOR_GRAD4, "You don't have the cash for this item!"); } } } } if(dialogid == SHOPMENU) { new bizid; if(response) { if(listitem == 0) { if (GetPlayerCash(playerid) >= 50) { GivePlayerCash(playerid, -50); BizInfo[bizid][bMoney] += 50; SaveBiz(); GivePlayerValidWeapon(playerid, 10, 50); format(string, sizeof(string), "Purple dildo purchased, you can now pleasure yourself."); SendClientMessageEx(playerid, COLOR_GRAD4, string); } else { SendClientMessageEx(playerid, COLOR_GRAD4, "You don't have the cash for this item!"); } } if(listitem == 1) { if (GetPlayerCash(playerid) >= 100) { GivePlayerValidWeapon(playerid, 11, 50); format(string, sizeof(string), "Short Vibrator purchased, you can now pleasure yourself."); SendClientMessageEx(playerid, COLOR_GRAD4, string); GivePlayerCash(playerid, -100); BizInfo[bizid][bMoney] += 100; SaveBiz(); } else { SendClientMessageEx(playerid, COLOR_GRAD4, "You don't have the cash for this item!"); } } if(listitem == 2) { if (GetPlayerCash(playerid) >= 100) { GivePlayerValidWeapon(playerid, 12, 99999); format(string, sizeof(string), "Long Vibrator purchased, you can now pleasure yourself."); SendClientMessageEx(playerid, COLOR_GRAD4, string); GivePlayerCash(playerid, -100); BizInfo[bizid][bMoney] += 100; SaveBiz(); } else { SendClientMessageEx(playerid, COLOR_GRAD4, "You don't have the cash for this item!"); } } if(listitem == 3) { if (GetPlayerCash(playerid) >= 50) { GivePlayerValidWeapon(playerid, 13, 99999); format(string, sizeof(string), "White Dildo purchased, you can now pleasure yourself."); SendClientMessageEx(playerid, COLOR_GRAD4, string); GivePlayerCash(playerid, -50); BizInfo[bizid][bMoney] += 50; SaveBiz(); } else { SendClientMessageEx(playerid, COLOR_GRAD4, "You don't have the cash for this item!"); } } } }