double loop
#4

Quote:
Originally Posted by <__Ǝthan__>
sorry, what i mean was, does it look like it would work....
also i would need someone to come into my test server to try it.
Not really because your not checking if the player is connected anyway, Just do that loop then do
pawn Code:
if(LockedVehicle[1][0] == 0)
{
  print("It worked!!1!!!1!!one");
}
BTW is this code in OnGameModeInit?
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Messages In This Thread
double loop - by StrickenKid - 18.04.2009, 00:13
Re: double loop - by ICECOLDKILLAK8 - 18.04.2009, 00:20
Re: double loop - by StrickenKid - 18.04.2009, 00:36
Re: double loop - by ICECOLDKILLAK8 - 18.04.2009, 00:38

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