/skin
#4

Sorry I checked my filterscript again and I see that its using a skin saving

Код:
public LoginPlayer(playerid, name[], value[])
{
    INI_Int("Level", pInfo[playerid][pLevel]);
    INI_Int("Donator", pInfo[playerid][Donator]);
    INI_Int("Banned", pInfo[playerid][Banned]);
    INI_Int("Kills", pInfo[playerid][Kills]);
    INI_Int("Deaths", pInfo[playerid][Deaths]);
    INI_Int("Muted", pInfo[playerid][Muted]);
    INI_Int("Score", pInfo[playerid][Score]);
    INI_Int("Cash", pInfo[playerid][Cash]);
    INI_Int("Skin", pInfo[playerid][Skin]);
    INI_String("LastLoggedIP", pInfo[playerid][IP], 16);
    INI_Int("TotalSeconds", pInfo[playerid][TotalSecs]);
    return 1;
}
But when I do set my /skin ingame (example: /skin 22) then after commit suicide then I spawn my skin changes back to the first one (anyway I found also this cmd for skin)

Код:
CMD:skin(playerid,params[])
{
	new skinid;
	if(sscanf(params, "i", skinid)) return
	SendClientMessage(playerid, white, "{FFFF00}Usage: /setskin <Skin ID>") ;
  	if(IsPlayerConnected(playerid))
	{
 		if(skinid < 0 || skinid > 299) return SendClientMessage(playerid, red, ">> Invaild Skin ID. Must be between <0-299>");
   		GameTextForPlayer(playerid,"~g~Skin Changed",2000,3);
		return SetPlayerSkin(playerid, skinid);
 	}
	else return ShowMessage(playerid, red, 2);

}
EDIT: Dragonsaurus: How about when player disconnect? then reconnect again in the server. It should load the last skin used. Is that possible?
Reply


Messages In This Thread
/skin - by kbalor - 01.10.2013, 19:14
Re: /skin - by Lidor124 - 01.10.2013, 19:17
Re: /skin - by Dragonsaurus - 01.10.2013, 19:27
Re: /skin - by kbalor - 01.10.2013, 19:37
Re: /skin - by Konstantinos - 01.10.2013, 19:40
Re: /skin - by Dragonsaurus - 01.10.2013, 19:40
Re: /skin - by EiresJason - 01.10.2013, 19:41
Re: /skin - by kbalor - 01.10.2013, 19:50
Re: /skin - by Dragonsaurus - 01.10.2013, 20:06
Re: /skin - by kbalor - 01.10.2013, 20:19

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