01.10.2013, 03:44
Try this
Quote:
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stock(GetVehicleVelocity, &Float:vel) { new Float:vx, Float:vy, Float:vz; vel = GetVehicleVelocity(GetPlayerVehicleID(playerid), vx, vy, vz); vel = (floatsqroot(((vx*vx)+(vy*vy))+(vz*vz))* 181.5); } |
