[Help] Class selection
#9

pawn Код:
#include <a_samp>
#include <zcmd>

#define COLOR_WHITE 0xFFFFFFFF
#define COL_GREEN          "{6EF83C}"
#define COL_WHITE          "{FFFFFF}"
#define COLOR_RED          0xAA3333AA
#define COLOR_GREEN        0x33AA33AA
#define GROVE 1
#define BALLA 2
#define AZTECAS 3
#define AMMUNITION 4
#define SLUT 5
#define BOSS 6
#define VAGOS 7
#define DIALOG_TEAM 123

new gPlayerTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];
new PickedClass[MAX_PLAYERS];

main() {}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Just Testin'");
    AddPlayerClass(107,2521.2722,-1678.7083,15.3522,82.8959,31,500,24,999,32,400);
    AddPlayerClass(106,2521.2722,-1678.7083,15.3522,82.8959,31,500,24,999,32,400);
    AddPlayerClass(105,2521.2722,-1678.7083,15.3522,82.8959,31,500,24,999,32,400);
    AddPlayerClass(108,2521.2722,-1678.7083,15.3522,82.8959,37,900,18,2020,30,999);
    AddPlayerClass(109,2521.2722,-1678.7083,15.3522,82.8959,37,900,18,2020,30,999);
    AddPlayerClass(110,2521.2722,-1678.7083,15.3522,82.8959,37,900,18,2020,30,999);
    AddPlayerClass(102,2521.2722,-1678.7083,15.3522,82.8959,22,9999,31,999,30,999);
    AddPlayerClass(103,2521.2722,-1678.7083,15.3522,82.8959,27,2700,22,9999,31,999);
    AddPlayerClass(104,2521.2722,-1678.7083,15.3522,82.8959,27,2700,22,9999,31,999);
    AddPlayerClass(114,2521.2722,-1678.7083,15.3522,82.8959,26,200,23,400,32,999);
    AddPlayerClass(115,2521.2722,-1678.7083,15.3522,82.8959,26,200,23,400,32,999);
    AddPlayerClass(116,2521.2722,-1678.7083,15.3522,82.8959,26,200,23,400,32,999);
    AddPlayerClass(120,2521.2722,-1678.7083,15.3522,82.8959,8,0,31,999,24,999);
    AddPlayerClass(179,2521.2722,-1678.7083,15.3522,82.8959,30,500,22,490,29,800);
    AddPlayerClass(194,2521.2722,-1678.7083,15.3522,82.8959,10,0,31,2000,30,2000);

    AddStaticVehicle(447,2529.5759,-1678.2296,19.9419,91.5106,75,2);
    AddStaticVehicle(490,2494.3008,-1654.5840,13.5311,249.8709,0,0);
    AddStaticVehicle(451,2473.8311,-1700.7242,13.2273,177.6675,125,125);
    AddStaticVehicle(522,2528.0742,-1689.7404,13.2581,80.6985,6,25);
    AddStaticVehicle(522,2527.1887,-1689.2676,13.2201,63.1784,6,25);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    if(gPlayerTeam[playerid] == -1)
    {
        TogglePlayerSpectating(playerid, 1);
        ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "nGrove Class\nBalla Class\nVagos Class\nAztecas Class\nSlut Class\nAmmunution class\nBoss Class", "Choose","");
        return 0;
    }
    else
    {
        SetPlayerPos(playerid,2519.8140,-1678.8607,14.8426);
        SetPlayerFacingAngle(playerid,63.1557);
        SetPlayerCameraPos(playerid,2513.6995,-1675.4047,13.5563);
        SetPlayerCameraLookAt(playerid,2519.8140,-1678.8607,14.8426);
        return 1;
    }
}

public OnPlayerConnect(playerid)
{
    gPlayerTeam[playerid] = -1;
    GameTextForPlayer(playerid, "Hello, Welcome to our server, remember to read /rules!",15000,6);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    if(gPlayerClass[playerid] == GROVE)
    {
        TogglePlayerControllable(playerid, 1);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 31, 1000);//m4
        GivePlayerWeapon(playerid, 25, 1000);//mp5
        GivePlayerWeapon(playerid, 24, 7000);//deagle
    }
    else if(gPlayerClass[playerid] == BALLA)//This is for the Second Sniper class.
    {
        TogglePlayerControllable(playerid, 1);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 30, 2250);//sniper
        GivePlayerWeapon(playerid, 29, 2250);//mp5
        GivePlayerWeapon(playerid, 4, 1);//knife
    }
    else if(gPlayerClass[playerid] == AZTECAS)//This is for the Second Engineer class.
    {
        TogglePlayerControllable(playerid, 1);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 27, 700);//spas12
        GivePlayerWeapon(playerid, 23, 8000);//silent pistol
        GivePlayerWeapon(playerid, 30, 2000);//rpg
        GivePlayerWeapon(playerid, 16, 5);//grenade
    }
    else if(gPlayerClass[playerid] == VAGOS)//This is for the Second Jetrooper class.
    {
        TogglePlayerControllable(playerid, 1);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 32, 500);//tec-9
        GivePlayerWeapon(playerid, 30, 500);//colt
        GivePlayerWeapon(playerid, 25, 200);//knife
    }
    else if(gPlayerClass[playerid] == SLUT)//This is for the Second Pilot class.
    {
        TogglePlayerControllable(playerid, 1);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 27, 1000);//deagle
        GivePlayerWeapon(playerid, 29, 1000);//moltove
        GivePlayerWeapon(playerid, 10, 1);//shotgun
    }
    else if(gPlayerClass[playerid] == AMMUNITION)//This is for the Second Spy class.
    {
        TogglePlayerControllable(playerid, 1);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 29, 990);//mp5
        GivePlayerWeapon(playerid, 26, 100);//silent pistol
        GivePlayerWeapon(playerid, 4, 1);//knife
        GivePlayerWeapon(playerid, 30, 500);//moltove
    }
    else if(gPlayerClass[playerid] == BOSS)//This is for the Second Spy class.
    {
        TogglePlayerControllable(playerid, 1);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 31, 990);//mp5
        GivePlayerWeapon(playerid, 22, 100);//silent pistol
        GivePlayerWeapon(playerid, 16, 3);//knife
        GivePlayerWeapon(playerid, 32, 500);//moltove
    }
    return 1;
}

CMD:dildo(playerid,params[])
{
    if(gPlayerClass[playerid] == SLUT)//if the player is slut
    {
        SetPlayerHealth(playerid, 80);
    }
    return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_TEAM)
    {
        if(response)
        {
            gPlayerTeam[playerid] = listitem; // Set team ID

            TogglePlayerSpectating(playerid, 0); // Quit spectating -> Will send the player back to the class selection
        }
    }
    if(dialogid == 999)//dialog id response
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerScore(playerid) >= 0)//if player have 0 score then  he can choose this class
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Grove as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Grove Class:", "{F81414}Abilities:\n{FFFFFF}Gang class. Good at shooting.\n\n{F81414}Weapons:\n\n{FFFFFF}M4\n{FFFFFF}Shotgun\n{FFFFFF}Deagle", "Play","");
                        gPlayerClass[playerid] = GROVE;//setting the class to soldier
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 31, 1000);//m4
                        GivePlayerWeapon(playerid, 25, 1000);//mp5
                        GivePlayerWeapon(playerid, 24, 7000);//deagle
                    }
                }
                case 1:
                {
                    if(GetPlayerScore(playerid) >= 0)//if player have 0 score then  he can choose this class
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Ballas as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Ballas Class:", "{F81414}Abilities:\n{FFFFFF}You're invisible on map.You don't have much foes.Ammunition and slut are your friends.\n\n{F81414}Weapons:\n\n{FFFFFF}AK-47\n{FFFFFF}Mp5\n{FFFFFF}Knife", "Play","");
                        gPlayerClass[playerid] = BALLA;//setting the class to Sniper
                        PickedClass[playerid] = 1;
                        RemovePlayerMapIcon(playerid, 0);
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 30, 2250);//sniper
                        GivePlayerWeapon(playerid, 29, 2250);//mp5
                        GivePlayerWeapon(playerid, 4, 1);//knife
                    }
                }
                case 2:
                {
                    if(GetPlayerScore(playerid) >= 0)//if player have 0 score then  he can choose this class
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Aztecas as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Azteca Class:", "{F81414}Abilities:\n{FFFFFF}You fight against BALLAS and VAGOS. They are your only enemies..\n\n{F81414}Weapons:\n\n{FFFFFF}Spas12\n{FFFFFF}Silent Pistol\n{FFFFFF}M4\n{FFFFFF}Grenade", "Play","");
                        gPlayerClass[playerid] = AZTECAS;//setting the class to engineer
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 27, 700);//spas12
                        GivePlayerWeapon(playerid, 23, 8000);//silent pistol
                        GivePlayerWeapon(playerid, 30, 2000);//rpg
                        GivePlayerWeapon(playerid, 16, 5);//grenade
                    }
                }
                case 3:
                {
                    if(GetPlayerScore(playerid) >= 0)//if player have 0 score then  he can choose this class
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Vagos as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Vagos Class:", "{F81414}Abilities:\n{FFFFFF}Good class if you want to go solo.\n\n{F81414}Weapons:\n\n{FFFFFF}Shotgun\n{FFFFFF}M4\n{FFFFFF}Mp5", "Play","");
                        gPlayerClass[playerid] = VAGOS;//setting the class to jettrooper
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 32, 500);//tec-9
                        GivePlayerWeapon(playerid, 30, 500);//colt
                        GivePlayerWeapon(playerid, 25, 200);//knife
                    }
                }
                case 4:
                {
                    if(GetPlayerScore(playerid) >= 20)//if player have 0 score then  he can choose this class
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Slut as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Slut Class:", "{F81414}Abilities:\n{FFFFFF}Best class: You can heal yourself with /dildo.\n\n{F81414}Weapons:\n\n{FFFFFF}Combat Shotgun\n{FFFFFF}Mp5\n{FFFFFF}Dildo", "Play","");
                        gPlayerClass[playerid] = SLUT;//setting the class to pilot
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 27, 10000);//deagle
                        GivePlayerWeapon(playerid, 29, 10000);//moltove
                        GivePlayerWeapon(playerid, 10, 1);//shotgun
                    }
                }
                case 5:
                {
                    if(GetPlayerScore(playerid) >= 0)//if player have 0 score then  he can choose this class
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Ammunition as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Ammunition Class:", "{F81414}Abilities:\n{FFFFFF}You sell weapons, do you really need a description? /dis\n\n{F81414}Weapons:\n\n{FFFFFF}Sawnoff\n{FFFFFF}Mp5\n{FFFFFF}Knife\n{FFFFFF}AK-47", "Play","");
                        gPlayerClass[playerid] = AMMUNITION;//setting the class to Spy
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 29, 990);//mp5
                        GivePlayerWeapon(playerid, 26, 100);//silent pistol
                        GivePlayerWeapon(playerid, 4, 1);//knife
                        GivePlayerWeapon(playerid, 30, 500);//moltove
                    }
                }
                case 6:
                {
                    if(GetPlayerScore(playerid) >= 0)//if player have 0 score then  he can choose this class
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Boss as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Boss Class:", "{F81414}Abilities:\n{FFFFFF}You're the boss. You choose your enemies. /dis\n\n{F81414}Weapons:\n\n{FFFFFF}M4\n{FFFFFF}Grenade\n{FFFFFF}Pistol\n{FFFFFF}Molotov", "Play","");
                        gPlayerClass[playerid] = BOSS;//setting the class to Spy
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 31, 990);//mp5
                        GivePlayerWeapon(playerid, 22, 100);//silent pistol
                        GivePlayerWeapon(playerid, 16, 3);//knife
                        GivePlayerWeapon(playerid, 32, 500);//moltove
                    }
                }
            }
        }
    }
    return 0;
}
Reply


Messages In This Thread
[Help] Class selection - by Bek_Loking - 29.09.2013, 10:06
Re: [Help] Class selection - by Bek_Loking - 29.09.2013, 13:23
Re: [Help] Class selection - by Finn - 29.09.2013, 13:59
Re: [Help] Class selection - by Bek_Loking - 29.09.2013, 16:39
Re: [Help] Class selection - by Champ - 29.09.2013, 16:43
Re: [Help] Class selection - by Bek_Loking - 29.09.2013, 16:57
Re: [Help] Class selection - by Bek_Loking - 29.09.2013, 16:59
Re: [Help] Class selection - by Bek_Loking - 29.09.2013, 19:22
Re: [Help] Class selection - by Konstantinos - 29.09.2013, 19:27
Re: [Help] Class selection - by gurmani11 - 29.09.2013, 20:30

Forum Jump:


Users browsing this thread: 5 Guest(s)