I've made it going like you choose skin and then class, but I want to do it like this;
You have to skip the class selection by setting the player to spectate and after the team is selected you'll send the player back to the class selection and continue how it's supposed to.
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (309) : error 030: compound statement not closed at the end of file (started at line 172)
1 Error.
Definatively not that.
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (180) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (182) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (184) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (186) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (201) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (203) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (219) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (221) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (237) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (239) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (254) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (256) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (271) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (273) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (289) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (291) : error 010: invalid function or declaration
C:\Users\MARKO\Desktop\Learning\gamemodes\Test.pwn (307) : error 010: invalid function or declaration
17 Errors.
DEFINATIVELY THAT IS NOT A FIX. LOOK WHAT IT HAS DONE
pawn Код:
#include <a_samp>
#include <zcmd>
#define COLOR_WHITE 0xFFFFFFFF
#define COL_GREEN "{6EF83C}"
#define COL_WHITE "{FFFFFF}"
#define COLOR_RED 0xAA3333AA
#define COLOR_GREEN 0x33AA33AA
#define GROVE 1
#define BALLA 2
#define AZTECAS 3
#define AMMUNITION 4
#define SLUT 5
#define BOSS 6
#define VAGOS 7
#define DIALOG_TEAM 123
new gPlayerTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];
new PickedClass[MAX_PLAYERS];
main() {}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Just Testin'");
AddPlayerClass(107,2521.2722,-1678.7083,15.3522,82.8959,31,500,24,999,32,400);
AddPlayerClass(106,2521.2722,-1678.7083,15.3522,82.8959,31,500,24,999,32,400);
AddPlayerClass(105,2521.2722,-1678.7083,15.3522,82.8959,31,500,24,999,32,400);
AddPlayerClass(108,2521.2722,-1678.7083,15.3522,82.8959,37,900,18,2020,30,999);
AddPlayerClass(109,2521.2722,-1678.7083,15.3522,82.8959,37,900,18,2020,30,999);
AddPlayerClass(110,2521.2722,-1678.7083,15.3522,82.8959,37,900,18,2020,30,999);
AddPlayerClass(102,2521.2722,-1678.7083,15.3522,82.8959,22,9999,31,999,30,999);
AddPlayerClass(103,2521.2722,-1678.7083,15.3522,82.8959,27,2700,22,9999,31,999);
AddPlayerClass(104,2521.2722,-1678.7083,15.3522,82.8959,27,2700,22,9999,31,999);
AddPlayerClass(114,2521.2722,-1678.7083,15.3522,82.8959,26,200,23,400,32,999);
AddPlayerClass(115,2521.2722,-1678.7083,15.3522,82.8959,26,200,23,400,32,999);
AddPlayerClass(116,2521.2722,-1678.7083,15.3522,82.8959,26,200,23,400,32,999);
AddPlayerClass(120,2521.2722,-1678.7083,15.3522,82.8959,8,0,31,999,24,999);
AddPlayerClass(179,2521.2722,-1678.7083,15.3522,82.8959,30,500,22,490,29,800);
AddPlayerClass(194,2521.2722,-1678.7083,15.3522,82.8959,10,0,31,2000,30,2000);
AddStaticVehicle(447,2529.5759,-1678.2296,19.9419,91.5106,75,2);
AddStaticVehicle(490,2494.3008,-1654.5840,13.5311,249.8709,0,0);
AddStaticVehicle(451,2473.8311,-1700.7242,13.2273,177.6675,125,125);
AddStaticVehicle(522,2528.0742,-1689.7404,13.2581,80.6985,6,25);
AddStaticVehicle(522,2527.1887,-1689.2676,13.2201,63.1784,6,25);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if(gPlayerTeam[playerid] == -1)
{
TogglePlayerSpectating(playerid, 1);
ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "nGrove Class\nBalla Class\nVagos Class\nAztecas Class\nSlut Class\nAmmunution class\nBoss Class", "Choose","");
return 0;
}
else
{
SetPlayerPos(playerid,2519.8140,-1678.8607,14.8426);
SetPlayerFacingAngle(playerid,63.1557);
SetPlayerCameraPos(playerid,2513.6995,-1675.4047,13.5563);
SetPlayerCameraLookAt(playerid,2519.8140,-1678.8607,14.8426);
return 1;
}
}
public OnPlayerConnect(playerid)
{
gPlayerTeam[playerid] = -1;
GameTextForPlayer(playerid, "Hello, Welcome to our server, remember to read /rules!",15000,6);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(gPlayerClass[playerid] == GROVE)
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 1000);//m4
GivePlayerWeapon(playerid, 25, 1000);//mp5
GivePlayerWeapon(playerid, 24, 7000);//deagle
}
else if(gPlayerClass[playerid] == BALLA)//This is for the Second Sniper class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 2250);//sniper
GivePlayerWeapon(playerid, 29, 2250);//mp5
GivePlayerWeapon(playerid, 4, 1);//knife
}
else if(gPlayerClass[playerid] == AZTECAS)//This is for the Second Engineer class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 27, 700);//spas12
GivePlayerWeapon(playerid, 23, 8000);//silent pistol
GivePlayerWeapon(playerid, 30, 2000);//rpg
GivePlayerWeapon(playerid, 16, 5);//grenade
}
else if(gPlayerClass[playerid] == VAGOS)//This is for the Second Jetrooper class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 32, 500);//tec-9
GivePlayerWeapon(playerid, 30, 500);//colt
GivePlayerWeapon(playerid, 25, 200);//knife
}
else if(gPlayerClass[playerid] == SLUT)//This is for the Second Pilot class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 27, 1000);//deagle
GivePlayerWeapon(playerid, 29, 1000);//moltove
GivePlayerWeapon(playerid, 10, 1);//shotgun
}
else if(gPlayerClass[playerid] == AMMUNITION)//This is for the Second Spy class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 29, 990);//mp5
GivePlayerWeapon(playerid, 26, 100);//silent pistol
GivePlayerWeapon(playerid, 4, 1);//knife
GivePlayerWeapon(playerid, 30, 500);//moltove
}
else if(gPlayerClass[playerid] == BOSS)//This is for the Second Spy class.
{
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 990);//mp5
GivePlayerWeapon(playerid, 22, 100);//silent pistol
GivePlayerWeapon(playerid, 16, 3);//knife
GivePlayerWeapon(playerid, 32, 500);//moltove
}
return 1;
}
CMD:dildo(playerid,params[])
{
if(gPlayerClass[playerid] == SLUT)//if the player is slut
{
SetPlayerHealth(playerid, 80);
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_TEAM)
{
if(response)
{
gPlayerTeam[playerid] = listitem; // Set team ID
TogglePlayerSpectating(playerid, 0); // Quit spectating -> Will send the player back to the class selection
}
}
if(dialogid == 999)//dialog id response
{
if(response)
{
switch(listitem)
{
case 0:
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Grove as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Grove Class:", "{F81414}Abilities:\n{FFFFFF}Gang class. Good at shooting.\n\n{F81414}Weapons:\n\n{FFFFFF}M4\n{FFFFFF}Shotgun\n{FFFFFF}Deagle", "Play","");
gPlayerClass[playerid] = GROVE;//setting the class to soldier
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 1000);//m4
GivePlayerWeapon(playerid, 25, 1000);//mp5
GivePlayerWeapon(playerid, 24, 7000);//deagle
}
}
case 1:
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Ballas as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Ballas Class:", "{F81414}Abilities:\n{FFFFFF}You're invisible on map.You don't have much foes.Ammunition and slut are your friends.\n\n{F81414}Weapons:\n\n{FFFFFF}AK-47\n{FFFFFF}Mp5\n{FFFFFF}Knife", "Play","");
gPlayerClass[playerid] = BALLA;//setting the class to Sniper
PickedClass[playerid] = 1;
RemovePlayerMapIcon(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 30, 2250);//sniper
GivePlayerWeapon(playerid, 29, 2250);//mp5
GivePlayerWeapon(playerid, 4, 1);//knife
}
}
case 2:
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Aztecas as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Azteca Class:", "{F81414}Abilities:\n{FFFFFF}You fight against BALLAS and VAGOS. They are your only enemies..\n\n{F81414}Weapons:\n\n{FFFFFF}Spas12\n{FFFFFF}Silent Pistol\n{FFFFFF}M4\n{FFFFFF}Grenade", "Play","");
gPlayerClass[playerid] = AZTECAS;//setting the class to engineer
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 27, 700);//spas12
GivePlayerWeapon(playerid, 23, 8000);//silent pistol
GivePlayerWeapon(playerid, 30, 2000);//rpg
GivePlayerWeapon(playerid, 16, 5);//grenade
}
}
case 3:
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Vagos as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Vagos Class:", "{F81414}Abilities:\n{FFFFFF}Good class if you want to go solo.\n\n{F81414}Weapons:\n\n{FFFFFF}Shotgun\n{FFFFFF}M4\n{FFFFFF}Mp5", "Play","");
gPlayerClass[playerid] = VAGOS;//setting the class to jettrooper
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 32, 500);//tec-9
GivePlayerWeapon(playerid, 30, 500);//colt
GivePlayerWeapon(playerid, 25, 200);//knife
}
}
case 4:
{
if(GetPlayerScore(playerid) >= 20)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Slut as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Slut Class:", "{F81414}Abilities:\n{FFFFFF}Best class: You can heal yourself with /dildo.\n\n{F81414}Weapons:\n\n{FFFFFF}Combat Shotgun\n{FFFFFF}Mp5\n{FFFFFF}Dildo", "Play","");
gPlayerClass[playerid] = SLUT;//setting the class to pilot
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 27, 10000);//deagle
GivePlayerWeapon(playerid, 29, 10000);//moltove
GivePlayerWeapon(playerid, 10, 1);//shotgun
}
}
case 5:
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Ammunition as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Ammunition Class:", "{F81414}Abilities:\n{FFFFFF}You sell weapons, do you really need a description? /dis\n\n{F81414}Weapons:\n\n{FFFFFF}Sawnoff\n{FFFFFF}Mp5\n{FFFFFF}Knife\n{FFFFFF}AK-47", "Play","");
gPlayerClass[playerid] = AMMUNITION;//setting the class to Spy
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 29, 990);//mp5
GivePlayerWeapon(playerid, 26, 100);//silent pistol
GivePlayerWeapon(playerid, 4, 1);//knife
GivePlayerWeapon(playerid, 30, 500);//moltove
}
}
case 6:
{
if(GetPlayerScore(playerid) >= 0)//if player have 0 score then he can choose this class
{
SendClientMessage(playerid, COLOR_WHITE, "You chose the Boss as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Boss Class:", "{F81414}Abilities:\n{FFFFFF}You're the boss. You choose your enemies. /dis\n\n{F81414}Weapons:\n\n{FFFFFF}M4\n{FFFFFF}Grenade\n{FFFFFF}Pistol\n{FFFFFF}Molotov", "Play","");
gPlayerClass[playerid] = BOSS;//setting the class to Spy
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 990);//mp5
GivePlayerWeapon(playerid, 22, 100);//silent pistol
GivePlayerWeapon(playerid, 16, 3);//knife
GivePlayerWeapon(playerid, 32, 500);//moltove
}
}
}
}
}
return 0;
}