[GameMode] Need For Speed World (Unfinished)
#9

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Originally Posted by [uL]Pottus
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- Eliminate all pvars
- #include <nfsw\player_textdraws.txt> is a bad use of includes I think these need to be their own include
- Too many systems under the same callbacks needs hooking and includes
- Areas should be organized better
- Wrong value for calculating velocity ---> sspeed = 150*(p[0]*p[0]+p[1]*p[1]/*+p[2]*p[2]*/);
- There are no PVars. Only GVars for storing info about races and queues.
- Why should I put another library for hooking if I can make compiler to add code from file itself?
- I don't think so...
- Only acceptable for gems' areas.
- About value, we've talked about it in another thread. About Z-direction, it was removed due some fails when player is being hitted by ram.
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Originally Posted by [uL]Pottus
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Use y_hooks
It was in gamemode. But I deleted it because I need to see used stack size, but with y_hook it can't be possible.
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Messages In This Thread
Need For Speed World (Unfinished) - by SDraw - 04.09.2013, 18:07
Re: Need For Speed World (Unfinished) - by Stanford - 04.09.2013, 18:19
Re: Need For Speed World (Unfinished) - by RoDney - 04.09.2013, 18:23
Re: Need For Speed World (Unfinished) - by Albion - 04.09.2013, 19:54
Re: Need For Speed World (Unfinished) - by Pottus - 04.09.2013, 20:16
Re: Need For Speed World (Unfinished) - by Mckarlis - 04.09.2013, 20:16
Re: Need For Speed World (Unfinished) - by J0 - 04.09.2013, 20:25
Re: Need For Speed World (Unfinished) - by DaniceMcHarley - 04.09.2013, 20:29
Re: Need For Speed World (Unfinished) - by SDraw - 05.09.2013, 11:36
Re: Need For Speed World (Unfinished) - by Pottus - 05.09.2013, 14:49

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