05.09.2013, 11:36
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Последний раз редактировалось SDraw; 05.09.2013 в 16:03.
)
Quote:
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- Eliminate all pvars
- #include <nfsw\player_textdraws.txt> is a bad use of includes I think these need to be their own include - Too many systems under the same callbacks needs hooking and includes - Areas should be organized better - Wrong value for calculating velocity ---> sspeed = 150*(p[0]*p[0]+p[1]*p[1]/*+p[2]*p[2]*/); |
- Why should I put another library for hooking if I can make compiler to add code from file itself?
- I don't think so...
- Only acceptable for gems' areas.
- About value, we've talked about it in another thread. About Z-direction, it was removed due some fails when player is being hitted by ram.
It was in gamemode. But I deleted it because I need to see used stack size, but with y_hook it can't be possible.


