Need For Speed World (Unfinished) -
SDraw - 04.09.2013
Unfinished gamemode as copy of multiplayer game Need For Speed World.
Requirements: Incognito's Streamer,
Audio Plugin,
SA:MP MySQL Plugin,
sscanf,
GVar Plugin,
MD5,
Anti Cheat By Gamer_Z,
foreach and some optional libraries avaliable in repository.
URL: github.com
Notes: Assembling will be done by you, not me. I won't help you. You have enough. Also you can suggest some fixes in
Pull Request. And remember that
this code is TRASH.
Re: Need For Speed World (Unfinished) -
Stanford - 04.09.2013
REP+ed, good job and keep up the good work!.
Re: Need For Speed World (Unfinished) -
RoDney - 04.09.2013
Awesome + i agree with your signature
Re: Need For Speed World (Unfinished) -
Albion - 04.09.2013
How to find fatal error 100: cannot read from file: "nfsw\offset.txt"
Re: Need For Speed World (Unfinished) -
Pottus - 04.09.2013
This is really really cluttered right now, the gamemode needs to be broken up into includes the current state is not really production quality however it's really not too far behind where it needs to be I think it could be organized properly in a two or three days.
- Too many systems under the same callbacks needs hooking and includes
- Eliminate all pvars
- Needs more comments
- Eliminate any OnGameModeExit() stuff using an sh starter script is superior (GMX causes client bugs unacceptable)
- #include <nfsw\player_textdraws.txt> is a bad use of includes I think these need to be their own include (Use y_hooks)
- Areas should be organized better
- Wrong value for calculating velocity ---> sspeed = 150*(p[0]*p[0]+p[1]*p[1]/*+p[2]*p[2]*/);
That would be just for starters cheers!
Re: Need For Speed World (Unfinished) -
Mckarlis - 04.09.2013
tottaly good job
+REP
Re: Need For Speed World (Unfinished) -
J0 - 04.09.2013
Nice
Re: Need For Speed World (Unfinished) -
Beckett - 04.09.2013
Nice.
Re: Need For Speed World (Unfinished) -
SDraw - 05.09.2013
Quote:
Originally Posted by [uL]Pottus
- Eliminate all pvars
- #include <nfsw\player_textdraws.txt> is a bad use of includes I think these need to be their own include
- Too many systems under the same callbacks needs hooking and includes
- Areas should be organized better
- Wrong value for calculating velocity ---> sspeed = 150*(p[0]*p[0]+p[1]*p[1]/*+p[2]*p[2]*/);
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- There are no PVars. Only GVars for storing info about races and queues.
- Why should I put another library for hooking if I can make compiler to add code from file itself?
- I don't think so...
- Only acceptable for gems' areas.
- About value, we've talked about it in another thread. About Z-direction, it was removed due some fails when player is being hitted by ram.
Quote:
Originally Posted by [uL]Pottus
Use y_hooks
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It was in gamemode. But I deleted it because I need to see used stack size, but with y_hook it can't be possible.
Re: Need For Speed World (Unfinished) -
Pottus - 05.09.2013
Quote:
Originally Posted by SDraw
- There are no PVars. Only GVars for storing info about races and queues.
- Why should I put another library for hooking if I can make compiler to add code from file himself?
- I don't think so...
- Only acceptable for gems' areas.
- About value, we've talked about it in another thread. About Z-direction, it was removed due some fails when player is being hitted by ram.
It was in gamemode. But I deleted it because I need to see used stack size, but with y_hook it can't be possible.
|
If I put the time in, it would look a lot different
From experience I know this is a very messy gamemode in terms of code organization I never said the code was bad remember.