[GameMode] Need For Speed World (Unfinished)
#5

This is really really cluttered right now, the gamemode needs to be broken up into includes the current state is not really production quality however it's really not too far behind where it needs to be I think it could be organized properly in a two or three days.

- Too many systems under the same callbacks needs hooking and includes
- Eliminate all pvars
- Needs more comments
- Eliminate any OnGameModeExit() stuff using an sh starter script is superior (GMX causes client bugs unacceptable)
- #include <nfsw\player_textdraws.txt> is a bad use of includes I think these need to be their own include (Use y_hooks)
- Areas should be organized better
- Wrong value for calculating velocity ---> sspeed = 150*(p[0]*p[0]+p[1]*p[1]/*+p[2]*p[2]*/);

That would be just for starters cheers!
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Messages In This Thread
Need For Speed World (Unfinished) - by SDraw - 04.09.2013, 18:07
Re: Need For Speed World (Unfinished) - by Stanford - 04.09.2013, 18:19
Re: Need For Speed World (Unfinished) - by RoDney - 04.09.2013, 18:23
Re: Need For Speed World (Unfinished) - by Albion - 04.09.2013, 19:54
Re: Need For Speed World (Unfinished) - by Pottus - 04.09.2013, 20:16
Re: Need For Speed World (Unfinished) - by Mckarlis - 04.09.2013, 20:16
Re: Need For Speed World (Unfinished) - by J0 - 04.09.2013, 20:25
Re: Need For Speed World (Unfinished) - by DaniceMcHarley - 04.09.2013, 20:29
Re: Need For Speed World (Unfinished) - by SDraw - 05.09.2013, 11:36
Re: Need For Speed World (Unfinished) - by Pottus - 05.09.2013, 14:49

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