Quote:
Originally Posted by Lуs
pawn Код:
new Float: deathX[MAX_PLAYERS], Float: deathY[MAX_PLAYERS], Float: deathZ[MAX_PLAYERS], bool: playerDied[MAX_PLAYERS];
public OnPlayerSpawn(playerid) { if(playerDied[playerid]) { SetPlayerPos(playerid, deathX[playerid], deathY[playerid], deathZ[playerid]); playerDied[playerid] = false; return 1; }
return 1; }
public OnPlayerDeath(playerid, killerid, reason) { GetPlayerPos(playerid, deathX[playerid], deathY[playerid], deathZ[playerid]); playerDied[playerid] = true;
return 1; }
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A skin buga sу isso mas o do respawn deu certo \o/ a skin do personagem muda quando ele morre ;/