07.04.2009, 14:28
It depends how many players you'll have on the server.. If very few it might be preferable to use OnPlayerUpdate.. because using a timer with a loop within it would be inefficient.
However if you had a server that was near capacity (198/200) You would want to stay well clear of OnPlayerUpdate, as it would be being called hundreds of times a second.. Every time a player changed their weapon, or moved, or did anything it would be called..
However if you had a server that was near capacity (198/200) You would want to stay well clear of OnPlayerUpdate, as it would be being called hundreds of times a second.. Every time a player changed their weapon, or moved, or did anything it would be called..

