AntiCheat timer? - Printable Version
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AntiCheat timer? -
Luka P. - 07.04.2009
Hi,i created my first FS,a AntiCheat..
I used OnPlayerUpdate function to chech if player are cheater.
Pastebin
That`s the script...is there any better solution to check cheat every 5 seconds with timer,not on every player update?
This is my first FS so i don`t know,i never creating AntiCheat...
ScorpioN,
Sorry for my bad english.
Re: AntiCheat timer? -
ICECOLDKILLAK8 - 07.04.2009
OnPlayerUpdate can be called more than 5 times a second, So its best to leave it in OnPlayerUpdate, The only other solution is to use a timer
Re: AntiCheat timer? -
Luka P. - 07.04.2009
that i said..i want use timer..but how to use it in anticheat i don`t know?
Re: AntiCheat timer? -
Rks25 - 07.04.2009
Quote:
Originally Posted by JeNkStAX
OnPlayerUpdate can be called more than 5 times a second, So its best to leave it in OnPlayerUpdate, The only other solution is to use a timer
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Re: AntiCheat timer? -
Luka P. - 07.04.2009
Read the post,and then reply!
Quote:
Originally Posted by ScorpioN | scorp60.tk
Hi,i created my first FS,a AntiCheat..
I used OnPlayerUpdate function to chech if player are cheater.
Pastebin
That`s the script...is there any better solution to check cheat every 5 seconds with timer,not on every player update?
This is my first FS so i don`t know,i never creating AntiCheat...
ScorpioN,
Sorry for my bad english.
|
You just about 5 times in minute,i said 5 seconds!
Re: AntiCheat timer? -
gijsmin - 07.04.2009
OnPlayerupdate makes the ping High!
Re: AntiCheat timer? -
Rks25 - 07.04.2009
SetTimer and than a loop?
Re: AntiCheat timer? -
ICECOLDKILLAK8 - 07.04.2009
OnPlayerUpdate gets called more than every 5 seconds, It gets called around every quarter of a second, So just leave it in OnPlayerUpdate
Re: AntiCheat timer? -
Weirdosport - 07.04.2009
It depends how many players you'll have on the server.. If very few it might be preferable to use OnPlayerUpdate.. because using a timer with a loop within it would be inefficient.
However if you had a server that was near capacity (198/200) You would want to stay well clear of OnPlayerUpdate, as it would be being called hundreds of times a second.. Every time a player changed their weapon, or moved, or did anything it would be called..
Re: AntiCheat timer? -
Luka P. - 07.04.2009
ok,thanks...i have 60-70/200 players online...
Leave in OnPlayerUpdate?