11.08.2013, 11:15
I didn't knew about this problem...
Isn't this better:
(one less variable xD) ?
Isn't this better:
pawn Код:
public OnPlayerUpdate(playerid)
{
if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
new Float:vec[3];
GetPlayerCameraFrontVector(playerid, vec[0], vec[1], vec[2]);
for (new i = 0; i < sizeof(vec); i++)
if (floatabs(vec[i]) > 10.0)
return 0;
}
return 1;
}