Anti-(Player)Crasher -
bartekdvd - 13.07.2013
pawn Код:
#define FILTERSCRIPT
#include <a_samp>
//Anti-(Player)Crasher 0.3x
//by bartekdvd
public OnPlayerUpdate(playerid)
{
if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
new Float:vec[3];
GetPlayerCameraFrontVector(playerid, vec[0], vec[1], vec[2]);
new bool:possible_crasher = false;
for (new i = 0; !possible_crasher && i < sizeof(vec); i++)
if (floatabs(vec[i]) > 10.0)
possible_crasher = true;
if (possible_crasher)
return 0; //do not send fake data, prevents crash
}
return 1;
}
Q: What is the issue?
A: The attacker sends modified aiming information like bad camera front vector or/and bad camera position. If attacker wants to crash his victim he needs to switch to some melee weapon and press secondary attack key.
Q: What is the range of attack?
A: If attacker is only streamed for some player he can crash him.
Q: Can you send me this crasher program?
A: Nope.
Probably most of you didn't know about this issue.
DOWNLOAD:
http://pastebin.com/egd2RdYt
Re: Anti-(Player)Crasher -
ahmad95 - 13.07.2013
EDIT: Tried, yes truely random kick. gonna remove it.
Re: Anti-(Player)Crasher -
bartekdvd - 15.07.2013
If someone could test it now whether it randomly kicks normal players or not I would be really grateful.
Re: Anti-(Player)Crasher -
iJumbo - 15.07.2013
Try use a larger value
Re: Anti-(Player)Crasher -
Dopefull - 15.07.2013
So you made a mod that starts with S***** which is not allowed to say on this forum and you are patching some of its features?
Re: Anti-(Player)Crasher -
Konstantinos - 15.07.2013
Quote:
Originally Posted by Dopefull
So you made a mod that starts with S***** which is not allowed to say on this forum and you are patching some of its features?
|
Did you read the word "Anti" before the rest of the title? I don't think so.
Re: Anti-(Player)Crasher -
Dopefull - 16.07.2013
Quote:
Originally Posted by _Zeus
Did you read the word "Anti" before the rest of the title? I don't think so.
|
Did you read the last part of my message?
Код:
and you are patching some of its features?
I was referring to that he has made a crasher once ( go find that one for yourself ) and now he's patching it, just seems funny
On topic: seems as a good filterscript good job
Re: Anti-(Player)Crasher -
Lorenc_ - 11.08.2013
God bless.
Re: Anti-(Player)Crasher -
IstuntmanI - 11.08.2013
I didn't knew about this problem...
Isn't this better:
pawn Код:
public OnPlayerUpdate(playerid)
{
if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
new Float:vec[3];
GetPlayerCameraFrontVector(playerid, vec[0], vec[1], vec[2]);
for (new i = 0; i < sizeof(vec); i++)
if (floatabs(vec[i]) > 10.0)
return 0;
}
return 1;
}
(one less variable xD) ?
Re: Anti-(Player)Crasher -
bartekdvd - 11.08.2013
Quote:
Originally Posted by IstuntmanI
I didn't knew about this problem...
Isn't this better:
pawn Код:
public OnPlayerUpdate(playerid) { if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { new Float:vec[3]; GetPlayerCameraFrontVector(playerid, vec[0], vec[1], vec[2]); for (new i = 0; i < sizeof(vec); i++) if (floatabs(vec[i]) > 10.0) return 0; }
return 1; }
(one less variable xD) ?
|
Yes it is less code, but I've made this one more variable named "possible_crasher" in order to point out that it MAY be crasher not MUST be.
This code is now more like anti-corrupted-aim-sync-data-something.
With this you can't be 100% sure that it is crasher, because sa-mp client sends sometimes, with no reason, corrupted front camera vector, so the best thing you can do is
stop sending that data to the other players.
Your players are 100% safe now. No more crash and no more kick.
Re: Anti-(Player)Crasher -
dEcooR - 11.08.2013
hmm should i believe you ?
lets use it
Re: Anti-(Player)Crasher -
Pro_LiZzy - 11.08.2013
Nice but new crasher is coming out soon.Hope there will be some fix for it.
Re: Anti-(Player)Crasher -
EmpireSk - 11.08.2013
I <3 balcan AC
Re: Anti-(Player)Crasher -
BodyBoardVEVO - 11.08.2013
Wow, idk if FS is correct, but wow on 53 reputation points, just wow!
Re: Anti-(Player)Crasher -
ReV. - 17.08.2013
It detects the crasher afaik, but its retuning too many false-positives, anyway you can tune it so it only detects the crasher?
Re: Anti-(Player)Crasher -
bartekdvd - 18.08.2013
Quote:
Originally Posted by [Hunter]
It detects the crasher afaik, but its retuning too many false-positives, anyway you can tune it so it only detects the crasher?
|
I think we need to wait for the official client fix. I can tune it a little bit, but I can't really get 100% accuracy. The best way is returning 0 in OnPlayerUpdate instead of kicking or banning player.
With the current version of my script crashers can't crash players, so they are not threat anymore.
Re: Anti-(Player)Crasher -
Strier - 23.08.2013
Mind helping me? this doesn't work for me for some reason, with the crasher in wich they have to click RMB, didn't try with the "/crasher" one... idk what's wrong bartekdvd?
Re: Anti-(Player)Crasher -
Mean - 29.08.2013
BTW
pawn Код:
public OnVehicleMod(playerid,vehicleid,componentid) {
if(GetPlayerInterior(playerid) == 0) return 0;
return 1;
}
This prevents crashers via carmods-
Re: Anti-(Player)Crasher -
Roel - 09.09.2013
Quote:
Originally Posted by Mean
Isn't this all that is needed?
pawn Код:
public OnVehicleMod(playerid,vehicleid,componentid) { if(GetPlayerInterior(playerid) == 0) return 0; return 1; }
This code prevents crashers 100%, unless you have vehicles in interiors.
|
Can you explain to me how this should prevent crashers?
Re: Anti-(Player)Crasher -
iJumbo - 09.09.2013
Users try to mod vehicles with non-accepted mods on that vehicle and teleport to other players. crash xD
In this way you do not allow vehicle mod in interior 0