[Include] RemoveWorldObject from MTA to RemoveBuildingForPlayer
#1

RemoveWorldObject to RemoveBuildingForPlayer

Basically what this include does is convert MTA Remove World Object code to RemoveBuildingForPlayer.

What do you need:

Код:
-sscanf(include + plugin) by ******
How to use it:

On top of your script:
pawn Код:
#include <a_samp>
#include <converter>
Updated.

Now the only thing you need to do is to put "Convert(filename[])".
It will check if is a Model or a LodModel.


Below OnGameModeInit()

pawn Код:
public OnGameModeInit()
{
    Convert("filename.map");//Here goes the file name that stores the MTA Code. Model/LodModel.
    return 1;
}
Finally you have to open samp_server.exe and then go to your scriptfiles folder and open Remove.pwn, the converted code will be placed there.


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