SA-MP Forums Archive
[Include] RemoveWorldObject from MTA to RemoveBuildingForPlayer - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (https://sampforum.blast.hk/forumdisplay.php?fid=17)
+---- Forum: Includes (https://sampforum.blast.hk/forumdisplay.php?fid=83)
+---- Thread: [Include] RemoveWorldObject from MTA to RemoveBuildingForPlayer (/showthread.php?tid=456469)



RemoveWorldObject to RemoveBuildingForPlayer - ThePhenix - 06.08.2013

RemoveWorldObject to RemoveBuildingForPlayer

Basically what this include does is convert MTA Remove World Object code to RemoveBuildingForPlayer.

What do you need:

Код:
-sscanf(include + plugin) by ******
How to use it:

On top of your script:
pawn Код:
#include <a_samp>
#include <converter>
Updated.

Now the only thing you need to do is to put "Convert(filename[])".
It will check if is a Model or a LodModel.


Below OnGameModeInit()

pawn Код:
public OnGameModeInit()
{
    Convert("filename.map");//Here goes the file name that stores the MTA Code. Model/LodModel.
    return 1;
}
Finally you have to open samp_server.exe and then go to your scriptfiles folder and open Remove.pwn, the converted code will be placed there.


Download
Pastebin


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - impo - 06.08.2013

Sorry but i don't understand. Please explain with video :/


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - ThePhenix - 06.08.2013

Why would I need to add a video? It's a simple include.


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - impo - 06.08.2013

I don't understand pawno so much


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - ThePhenix - 06.08.2013

Place the include on your PAWN > includes folder.

1. Open a new gamemode, below <a_samp> put <converter>.
2. Below OnGameModeInit put:
PHP код:
Convertf("YourfileGoesHere.map"); 
3. Open your samp_server.exe and done, check out your scriptfiles and a file called "RemoveBuilding" will be placed there with the converted code.


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - impo - 06.08.2013

Okay, i will try


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - BlackBank - 06.08.2013

It would be handy if you also upload the include on pastebin.


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - ThePhenix - 06.08.2013

Uploaded to pastebin.


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - Naruto_Emilio - 06.08.2013

This is usefull include, good job!


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - ThePhenix - 07.08.2013

Thanks.


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - kurta999 - 07.08.2013

You should read the lod model from map, and write this too to the .pwn file if the lod model not 0.


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - ThePhenix - 08.08.2013

Updated.
Now, it will check whether is a model or a lodmodel.


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - Magic_Time - 08.08.2013

Nice.


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - AntonioStyles - 28.08.2013

Great job.This is really,really useful.


Re: RemoveWorldObject from MTA to RemoveBuildingForPlayer - M3HR4N - 24.03.2014

This paste has been removed!