Overwrite an existing Entry in a ini file
#6

Register system:

Код:
if(dialogid == dregister) //If dialog id is a register dialog
    {//then
        if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
        if(response) //if they clicked the first button "Register"
        {//then
            if(!strlen(inputtext)) //If they didn't enter any password
            {// then we will tell to them to enter the password to register
				SendClientMessage(playerid,COLOR_RED,"ERROR:No password entered.");
                ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome to Unknown Assassins' Freeroam\nTo play, you must first register an account.","Register","Quit");
            }
            //If they have entered a correct password for his/her account...
            new hashpass[129];
			new string2[128]; //Now we will create a new variable to hash his/her password
            WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text
            new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder
            INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
            INI_WriteString(file,"Pass",hashpass);//This will write a hashed password into user's account
            INI_WriteInt(file,"AdmLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
            INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
            INI_WriteInt(file,"Score",0);//Write an integer inside of user's account called "Scores". We will set their score to 0 after he registered
            INI_WriteInt(file,"Kills",0);//As explained above
            INI_WriteInt(file,"Deaths",0);
            INI_WriteString(file,"Rank","Player");
            INI_Close(file);
			format(string2,sizeof(string2),"%s %s (%d) connected:",pInfo[playerid][Rank],Name(playerid),playerid);
			SendClientMessageToAll(COLOR_GREY,string2);//Now after we've done saving their data, we now need to close the file
            SendClientMessage(playerid,COLOR_WHITE,"You have successfully registered!");//Tell to them that they have successfully registered a new account
        }
        return 1;
    }
    if(dialogid == dlogin) //If dialog id is a login dialog
    {//then
    	if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
        if(response) //if they clicked the first button "Register"
        {//then
            new hashpass[129]; //Will create a new variable to hash his/her password
            WP_Hash(hashpass,sizeof(hashpass),inputtext); //Will hash inputted password
            if(!strcmp(hashpass,pInfo[playerid][Pass])) //If they have insert their correct password
            {//then
				new string[128];
                INI_ParseFile(Path(playerid),"loadaccount_user",.bExtra = true, .extra = playerid);//We will load his account's data from user's path
                SetPlayerScore(playerid,pInfo[playerid][Score]);//We will get their score inside of his user's account and we will set it here
                GivePlayerMoney(playerid,pInfo[playerid][Money]);
				format(string,sizeof(string),"%s %s (%d) connected:",pInfo[playerid][Rank],Name(playerid),playerid);
				SendClientMessageToAll(COLOR_GREY,string);//As explained above
                SendClientMessage(playerid,COLOR_WHITE,"You have successfully logged in.");
            }
            else //If they've entered an incorrect password
            {//then
                SendClientMessage(playerid,COLOR_RED,"Wrong password!");
                ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","You entered a wrong password!\nPlease enter the correct password to log in.","Login","Quit");//We will tell to them that they've entered an incorrect password
            }
        }
    }
    return 1;
}
And I will try the SetTag thing
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