enum PlayerInfo { Pass[129], AdmLevel, Money, Score, Kills, Deaths, Rank[128], };
INI_WriteString(file,"Rank","Player");
format(string2,sizeof(string2),"%s %s (%d) connected:",pInfo[playerid][Rank],Name(playerid),playerid);
INI_WriteString(file,"Rank",pInfo[playerid][Rank]);
format(ranklabel,sizeof(ranklabel),"%s (%d)\n%s",Name(playerid),playerid,pInfo[playerid][Rank]); rank[playerid] = Create3DTextLabel(ranklabel,COLOR_YELLOW,0.0,0.0,0.0,100.0,GetPlayerVirtualWorld(playerid),1); Attach3DTextLabelToPlayer(rank[playerid],playerid,0.0,0.0,0.0);
CMD:setlabel(playerid,params[]) { new ranklabel2[128], plrrank[128],name[MAX_PLAYER_NAME],string[128]; GetPlayerName(playerid,name,sizeof(name)); { if(sscanf(params,"s[128]",string)) return SendClientMessage(playerid, 0xFF0000FF,"USAGE: /setlabel <text>"); if(strlen(ranklabel2) > 32) return SendClientMessage(playerid,0xFF0000FF,"ERROR: Rank must be less than 32 characters."); { new INI:file = INI_Open(Path(playerid)); format(ranklabel2,sizeof(ranklabel2),"%s (%d)\n%s",name,playerid,string); Update3DTextLabelText(rank[playerid],0xFFFF00FF,ranklabel2); format(plrrank,sizeof(plrrank),"You have set your rank to: %s",string); SendClientMessage(playerid,0x008000FF,plrrank); INI_RemoveEntry(file,"Rank"); INI_WriteString(file,"Rank",string); INI_Close(file); } } return 1; }
forward loadaccount_user(playerid,name[],value[]); public loadaccount_user(playerid,name[],value[]) { INI_String("Pass",pInfo[playerid][Pass],129); INI_Int("AdmLevel",pInfo[playerid][AdmLevel]); INI_Int("Money",pInfo[playerid][Money]); INI_Int("Score",pInfo[playerid][Score]); INI_Int("Kills",pInfo[playerid][Kills]); INI_Int("Deaths",pInfo[playerid][Deaths]); INI_String("Rank",pInfo[playerid][Rank],128); return 1; }
[Player's Data] Pass = 4038C6D0353755AE40BA7D3EF4B1636380CC6310D7EA4B05636DD0355BF83569BF09C5C18F4738B75902F495F9E78C13DB77E6543DD7BFB3C3DE35AD2277DCED AdmLevel = 0 Money = 0 Score = 0 Kills = 0 Deaths = 0 Rank = Player
Rank = Testing [Player's Data] Pass = 4038C6D0353755AE40BA7D3EF4B1636380CC6310D7EA4B05636DD0355BF83569BF09C5C18F4738B75902F495F9E78C13DB77E6543DD7BFB3C3DE35AD2277DCED AdmLevel = 0 Money = 0 Score = 0 Kills = 0 Deaths = 0 Rank = Player [Player Data] AdmLevel = 0 Money = 0 Score = 0 Kills = 0 Deaths = 0 Rank =
Try instead of
pawn Код:
pawn Код:
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Tags The other feature in yini not in dini is tags within ini files: Код:
[LVDM] health = 4.23 pos = 2500 1968 7.3 [SFTDM] health = 100 pos = -2134 -980 2 |
if(dialogid == dregister) //If dialog id is a register dialog {//then if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them. if(response) //if they clicked the first button "Register" {//then if(!strlen(inputtext)) //If they didn't enter any password {// then we will tell to them to enter the password to register SendClientMessage(playerid,COLOR_RED,"ERROR:No password entered."); ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome to Unknown Assassins' Freeroam\nTo play, you must first register an account.","Register","Quit"); } //If they have entered a correct password for his/her account... new hashpass[129]; new string2[128]; //Now we will create a new variable to hash his/her password WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data" INI_WriteString(file,"Pass",hashpass);//This will write a hashed password into user's account INI_WriteInt(file,"AdmLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered. INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered INI_WriteInt(file,"Score",0);//Write an integer inside of user's account called "Scores". We will set their score to 0 after he registered INI_WriteInt(file,"Kills",0);//As explained above INI_WriteInt(file,"Deaths",0); INI_WriteString(file,"Rank","Player"); INI_Close(file); format(string2,sizeof(string2),"%s %s (%d) connected:",pInfo[playerid][Rank],Name(playerid),playerid); SendClientMessageToAll(COLOR_GREY,string2);//Now after we've done saving their data, we now need to close the file SendClientMessage(playerid,COLOR_WHITE,"You have successfully registered!");//Tell to them that they have successfully registered a new account } return 1; } if(dialogid == dlogin) //If dialog id is a login dialog {//then if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them. if(response) //if they clicked the first button "Register" {//then new hashpass[129]; //Will create a new variable to hash his/her password WP_Hash(hashpass,sizeof(hashpass),inputtext); //Will hash inputted password if(!strcmp(hashpass,pInfo[playerid][Pass])) //If they have insert their correct password {//then new string[128]; INI_ParseFile(Path(playerid),"loadaccount_user",.bExtra = true, .extra = playerid);//We will load his account's data from user's path SetPlayerScore(playerid,pInfo[playerid][Score]);//We will get their score inside of his user's account and we will set it here GivePlayerMoney(playerid,pInfo[playerid][Money]); format(string,sizeof(string),"%s %s (%d) connected:",pInfo[playerid][Rank],Name(playerid),playerid); SendClientMessageToAll(COLOR_GREY,string);//As explained above SendClientMessage(playerid,COLOR_WHITE,"You have successfully logged in."); } else //If they've entered an incorrect password {//then SendClientMessage(playerid,COLOR_RED,"Wrong password!"); ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","You entered a wrong password!\nPlease enter the correct password to log in.","Login","Quit");//We will tell to them that they've entered an incorrect password } } } return 1; }