21.07.2013, 22:13
It can still be detected by Altering that function ;/
You could always use OnPlayerKeyStateChange().
Detect KEY_AIM and then check his weapon GetPlayerWeapon then get his co-ordinates and when it moves to OldKeys place him back at his starting position (ALOT Simpiler) Again I CBF to code it.
You could always use OnPlayerKeyStateChange().
Detect KEY_AIM and then check his weapon GetPlayerWeapon then get his co-ordinates and when it moves to OldKeys place him back at his starting position (ALOT Simpiler) Again I CBF to code it.

