sniper buggyness
#6

It can still be detected by Altering that function ;/

You could always use OnPlayerKeyStateChange().

Detect KEY_AIM and then check his weapon GetPlayerWeapon then get his co-ordinates and when it moves to OldKeys place him back at his starting position (ALOT Simpiler) Again I CBF to code it.
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Messages In This Thread
sniper buggyness - by rocklore - 21.07.2013, 21:33
Re: sniper buggyness - by IceCube! - 21.07.2013, 21:38
Re: sniper buggyness - by Rufio - 21.07.2013, 21:43
Re: sniper buggyness - by IceCube! - 21.07.2013, 21:54
Re: sniper buggyness - by rocklore - 21.07.2013, 22:07
Re: sniper buggyness - by IceCube! - 21.07.2013, 22:13
Re: sniper buggyness - by rocklore - 21.07.2013, 22:14

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