sniper buggyness - Printable Version
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+--- Thread: sniper buggyness (
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sniper buggyness -
rocklore - 21.07.2013
Hi,
How can I stop the sniper rifle from moving you forwards, like when i'm on a ledge and aim it keeps moving me forwards then U falls off :dumb:
I'm new to PAWN, this happens on the PS2 version but will probably happen on the PC version too unless its fixed and the fix has been put in SAMP.
Re: sniper buggyness -
IceCube! - 21.07.2013
From experiance Zooming in with a sinper does not cause you to walk forward?
Re: sniper buggyness -
Rufio - 21.07.2013
Quote:
Originally Posted by IceCube!
From experiance Zooming in with a sinper does not cause you to walk forward?
|
Even if it does you cant prevent it in PAWN.
Re: sniper buggyness -
IceCube! - 21.07.2013
https://sampforum.blast.hk/showthread.php?tid=312745
Yes use the Alter the IsPlayerAiming stock here.
Re: sniper buggyness -
rocklore - 21.07.2013
it's when you fire/un aim
Re: sniper buggyness -
IceCube! - 21.07.2013
It can still be detected by Altering that function ;/
You could always use OnPlayerKeyStateChange().
Detect KEY_AIM and then check his weapon GetPlayerWeapon then get his co-ordinates and when it moves to OldKeys place him back at his starting position (ALOT Simpiler) Again I CBF to code it.
Re: sniper buggyness -
rocklore - 21.07.2013
cheers dude repped