OnPlayerEnterDynamicCP problem.
#3

Did this:
pawn Код:
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    if(checkpointid == CP[CityHall])
    {
        print("OnPlayerEnterDynamicCP: Entered");
        if(UnderAttack[CityHall] == 0) {
            print("OnPlayerEnterDynamicCP: Not under attack");
            if(tCP[CityHall] != gTeam[playerid]) {
                print("OnPlayerEnterDynamicCP: Checkpoint entered");
                CountVar[playerid][CityHall] = 25;
                ActiveCityHall(playerid);
                print("OnPlayerEnterDynamicCP: ActiveCityHall started");
            } else return SendClientMessage(playerid, COLOR_RED,"*This zone is already captured by your team!");
        } else return CaptureZoneMessage(playerid, 2);
    }
    return 1;
}
Still didn't call anything...
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Messages In This Thread
OnPlayerEnterDynamicCP problem. - by Necip - 17.07.2013, 11:17
Re: OnPlayerEnterDynamicCP problem. - by Bakr - 17.07.2013, 11:22
Re: OnPlayerEnterDynamicCP problem. - by Necip - 17.07.2013, 11:27
Re: OnPlayerEnterDynamicCP problem. - by Bakr - 17.07.2013, 11:33

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