OnPlayerEnterDynamicCP problem. - Printable Version
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+--- Thread: OnPlayerEnterDynamicCP problem. (
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OnPlayerEnterDynamicCP problem. -
Necip - 17.07.2013
Hello.I am helping on a TDM server, but I have a problem with the function on the title.I tried debugging but nothing gets called.Here is the script:
pawn Код:
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
if(checkpointid == CP[CityHall])
{
if(UnderAttack[CityHall] == 0) {
if(tCP[CityHall] != gTeam[playerid]) {
print("OnPlayerEnterDynamicCP: Checkpoint entered");
CountVar[playerid][CityHall] = 25;
ActiveCityHall(playerid);
print("OnPlayerEnterDynamicCP: ActiveCityHall started");
} else return SendClientMessage(playerid, COLOR_RED,"*This zone is already captured by your team!");
} else return CaptureZoneMessage(playerid, 2);
}
return 1;
}
And the CreateDynamicCP
pawn Код:
CP[CityHall] = CreateDynamicCP(-2706.1326,375.9625,4.9686,3,-1,-1,-1,100.0);
I have no errors or anything...
Re: OnPlayerEnterDynamicCP problem. -
Bakr - 17.07.2013
Add checks after each if statement as well so you can see where the code execution stops. Then you will have your problem.
Re: OnPlayerEnterDynamicCP problem. -
Necip - 17.07.2013
Did this:
pawn Код:
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
if(checkpointid == CP[CityHall])
{
print("OnPlayerEnterDynamicCP: Entered");
if(UnderAttack[CityHall] == 0) {
print("OnPlayerEnterDynamicCP: Not under attack");
if(tCP[CityHall] != gTeam[playerid]) {
print("OnPlayerEnterDynamicCP: Checkpoint entered");
CountVar[playerid][CityHall] = 25;
ActiveCityHall(playerid);
print("OnPlayerEnterDynamicCP: ActiveCityHall started");
} else return SendClientMessage(playerid, COLOR_RED,"*This zone is already captured by your team!");
} else return CaptureZoneMessage(playerid, 2);
}
return 1;
}
Still didn't call anything...
Re: OnPlayerEnterDynamicCP problem. -
Bakr - 17.07.2013
The only thing to conclude from that is that you aren't entering that checkpoint then!