OnPlayerTakeDamage Problem
#4

here :
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
    new string[128];
    if(gTeam[playerid] != TEAM_COP || gTeam[playerid] != TEAM_ARMY || gTeam[playerid] != TEAM_CIA || gTeam[playerid] != TEAM_SWAT)
    {
        if(weaponid == 23)
        {
            format(string,sizeof(string),"Police officer %s(%d) has tazed %s(%d).",PlayerName(issuerid),issuerid,PlayerName(playerid),playerid);
                SendClientMessageToAll(COLOR_DODGERBLUE,string);
              GameTextForPlayer(playerid, "~b~TAZED~n~~w~FOR ~y~3~w~SECONDS", 3000, 5);
              TogglePlayerControllable(playerid,0);
              IsTazed[playerid] =3;
         }
    }
    return 1;
}
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Messages In This Thread
OnPlayerTakeDamage Problem - by nor15 - 17.07.2013, 05:16
Re: OnPlayerTakeDamage Problem - by xganyx - 17.07.2013, 06:04
Re: OnPlayerTakeDamage Problem - by nor15 - 17.07.2013, 06:06
Re: OnPlayerTakeDamage Problem - by xganyx - 17.07.2013, 06:23

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