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OnPlayerTakeDamage Problem - Printable Version

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+--- Thread: OnPlayerTakeDamage Problem (/showthread.php?tid=451421)



OnPlayerTakeDamage Problem - nor15 - 17.07.2013

PHP код:
public OnPlayerTakeDamage(playeridissueridFloatamountweaponid)
{
    new 
string[128];
    if(
gTeam[issuerid] == TEAM_COP || gTeam[issuerid] == TEAM_ARMY || gTeam[issuerid] == TEAM_CIA || gTeam[issuerid] == TEAM_SWAT)
    {
        if(
gTeam[playerid] != TEAM_COP || gTeam[playerid] != TEAM_ARMY || gTeam[playerid] != TEAM_CIA || gTeam[playerid] != TEAM_SWAT)
        {
            if(
weaponid == 23)
            {
                
format(string,sizeof(string),"Police officer %s(%d) has tazed %s(%d).",PlayerName(issuerid),issuerid,PlayerName(playerid),playerid);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
GameTextForPlayer(playerid"~b~TAZED~n~~w~FOR ~y~3~w~SECONDS"30005);
                
TogglePlayerControllable(playerid,0);
                
IsTazed[playerid] =3;
            }
        }
    }
    return 
1;

The problem is that when i shoot TEAM_COP , they also got tazed


Re: OnPlayerTakeDamage Problem - xganyx - 17.07.2013

You mean when you shoot other player but in your team you will be freeze?


Re: OnPlayerTakeDamage Problem - nor15 - 17.07.2013

No, I made this if(gTeam[playerid] != TEAM_COP || gTeam[playerid] != TEAM_ARMY || gTeam[playerid] != TEAM_CIA || gTeam[playerid] != TEAM_SWAT)

So another Cops can't be tazed , but they got tazed


Re: OnPlayerTakeDamage Problem - xganyx - 17.07.2013

here :
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
    new string[128];
    if(gTeam[playerid] != TEAM_COP || gTeam[playerid] != TEAM_ARMY || gTeam[playerid] != TEAM_CIA || gTeam[playerid] != TEAM_SWAT)
    {
        if(weaponid == 23)
        {
            format(string,sizeof(string),"Police officer %s(%d) has tazed %s(%d).",PlayerName(issuerid),issuerid,PlayerName(playerid),playerid);
                SendClientMessageToAll(COLOR_DODGERBLUE,string);
              GameTextForPlayer(playerid, "~b~TAZED~n~~w~FOR ~y~3~w~SECONDS", 3000, 5);
              TogglePlayerControllable(playerid,0);
              IsTazed[playerid] =3;
         }
    }
    return 1;
}