[FilterScript] [FS] Tuned Cars
#13

hmmm... shit happenz =)
Try to compile with return = 0


Код:
#include <a_samp>

public OnPlayerCommandText(playerid, cmdtext[])
{
{
	if (strcmp("/telegy", cmdtext, true, 10) == 0)
  {
  new Float:X,Float:Y,Float:Z,Float:Angle, carid;
	GetPlayerPos(playerid,X,Y,Z);
	GetPlayerFacingAngle(playerid,Angle);
  carid = GetPlayerVehicleID(playerid);
	carid = CreateVehicle(562,X,Y,Z,Angle,-1,-1,600);
  AddVehicleComponent(carid,1034);
  AddVehicleComponent(carid,1038);
  AddVehicleComponent(carid,1147);
  AddVehicleComponent(carid,1010);
  AddVehicleComponent(carid,1073);
  ChangeVehiclePaintjob(carid,1);
	PutPlayerInVehicle(playerid,carid,0);
	TogglePlayerControllable(playerid,true);
  return SendClientMessage(playerid, 0x40FF40FF, "Tuned elegy has been spawned!");
	}
	return 0;
}
}
Bug with console-blocking disappears O_o
Reply


Messages In This Thread
[FS] Tuned Cars - by Darkcha0s - 19.08.2007, 12:42
Re: [FS] Tuned Cars - by plane - 19.08.2007, 13:03
Re: [FS] Tuned Cars - by BigJayMalcolm - 19.08.2007, 13:04
Re: [FS] Tuned Cars - by Darkcha0s - 19.08.2007, 13:10
Re: [FS] Tuned Cars - by BigJayMalcolm - 19.08.2007, 15:10
Re: [FS] Tuned Cars - by BigJayMalcolm - 19.08.2007, 16:20
Re: [FS] Tuned Cars - by Darkcha0s - 19.08.2007, 16:31
Re: [FS] Tuned Cars - by BigJayMalcolm - 19.08.2007, 17:10
Re: [FS] Tuned Cars - by UGPsychoIOU - 21.08.2007, 10:18
Re: [FS] Tuned Cars - by lesturb - 22.08.2007, 01:42
Re: [FS] Tuned Cars - by Spilot - 22.08.2007, 07:52
Re: [FS] Tuned Cars - by White - 10.01.2008, 04:30
Re: [FS] Tuned Cars - by White - 10.01.2008, 04:50
Re: [FS] Tuned Cars - by Freestyler - 10.01.2008, 07:22
Re: [FS] Tuned Cars - by Fer - 29.05.2009, 13:37
Re: [FS] Tuned Cars - by Ignas1337 - 29.05.2009, 14:18

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