14.07.2013, 12:29
Well basically i made a weapon license system where you need a certain level for a certain gun, but its not working correctly, can anyone lend a hand?
Код:
CMD:setweaponlicense(playerid, params[]) { if(sscanf(params,"ui",ID,Classlevel)) return SendClientMessage(playerid,0xFF9900AA, "USAGE: /setweaponlicense [ID] [Class 1-3]");//it will show this if you dont use the format properly if(levels > 3) return SendClientMessage(playerid,0xFF0000FF,"LEVELS AVAILABLE 1-3!");//Available levels if(!IsPlayerConnected(ID))return SendClientMessage(playerid, COLOR_RED,"That user is not connected.");//Detect if the id/partofname is connected GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);//define the playerid name GetPlayerName(ID,pname,MAX_PLAYER_NAME);//define the other person name if(levels == 0) { format(str, sizeof(str),"%s has set your weapon license level to %d on the server.",Nam,levels); SendClientMessage(ID,0xFF9900AA,str); format(str, sizeof(str),"You have set %s weapon license level to %d!",pname,levels); SendClientMessage(playerid,0xFF9900AA,str); PlayerData[ID][Classlevel] = levels;//this sets the player level return 1; } format(str, sizeof(str),"%s has set your weapon license level to %d on the server.",Nam,levels); SendClientMessage(ID,0xFF9900AA,str); format(str, sizeof(str),"You have set %s weapon license level to %d!",pname,levels); SendClientMessage(playerid,0xFF9900AA,str); PlayerData[ID][Classlevel] = levels; return 1; } enum pData { Classlevel }; new PlayerData[MAX_PLAYERS][pData]; new Classes,Nam[MAX_PLAYER_NAME],pname[MAX_PLAYER_NAME],str[128],ID;