13.07.2013, 01:07
How it may not detect the "throat cutting animation" damaging another players?
Actually OnPlayerGiveDamage returns properly the weapon being used (obviously a knife, if of course used), and a huge damage value caused by the "throat cutting animation".
Actually OnPlayerGiveDamage returns properly the weapon being used (obviously a knife, if of course used), and a huge damage value caused by the "throat cutting animation".