Using this without OnPlayerUpdate -
Blackazur - 13.07.2013
Hello, this is my code i have on OnPlayerUpdate, but how to make something, that it works, WITHOUT OnPlayerUpdate? it says undefined symbol Map:
Код:
new Float:hp;
GetPlayerHealth(playerid,hp);
if(hp <= 1.0) return SetPlayerHealth(playerid,-1.0);
if(IsSpecing[playerid] == 0)
{
if(Map[AllowWater] == 0)
{
if(IsPlayerInWater(playerid))
{
SetPlayerHealth(playerid,0.0);
SendClientMessage(playerid,-1,""chat""COL_WHITE" You died because you touched the water.");
}
}
}
Re: Anti Knifebugging without OnPlayerUpdate -
ToiletDuck - 13.07.2013
NOt tested, try this.
pawn Код:
//put this top of your script
new antiknifebug;
//put this under ongamemodeinit.
antiknifebug = SetTimer("knifebug", 700, 1);// 700milisecond 1 means true.
//put this anywhere
forward knifebug(playerid);
public knifebug(playerid)
{
if(GetPlayerAnimationIndex( playerid ) )
{
new
animlib[ 32 ],
animname[ 32 ]
;
GetAnimationName( GetPlayerAnimationIndex( playerid ), animlib, 32, animname, 32 );
if( !strcmp( animlib, "KNIFE", true ) && !strcmp( animname, "KILL_PARTIAL", true ) )
{
Loading(playerid);
ClearAnimations(playerid);
}
}
return 1;
}
AW: Anti Knifebugging without OnPlayerUpdate -
Blackazur - 13.07.2013
I maked in other thing and it works now, but how to make now this without OnPlayerUpdate because when i try it with forward it says undefined symbol Map:
Код:
new Float:hp;
GetPlayerHealth(playerid,hp);
if(hp <= 1.0) return SetPlayerHealth(playerid,-1.0);
if(IsSpecing[playerid] == 0)
{
if(Map[AllowWater] == 0)
{
if(IsPlayerInWater(playerid))
{
SetPlayerHealth(playerid,0.0);
SendClientMessage(playerid,-1,""chat""COL_WHITE" You died because you touched the water.");
}
}
}
Re: Anti Knifebugging without OnPlayerUpdate -
ToiletDuck - 13.07.2013
do you have a Function Map?
AW: Anti Knifebugging without OnPlayerUpdate -
BigETI - 13.07.2013
Use OnPlayerGiveDamage to detect knifed players issuer sided.
AW: Anti Knifebugging without OnPlayerUpdate -
Blackazur - 13.07.2013
Yes, but it wont detect it:
AW: Anti Knifebugging without OnPlayerUpdate -
BigETI - 13.07.2013
Quote:
Originally Posted by Blackazur
Yes, but it wont detect it:
[/code]
|
How it may not detect the "throat cutting animation" damaging another players?
Actually OnPlayerGiveDamage returns properly the weapon being used (obviously a knife, if of course used), and a huge damage value caused by the "throat cutting animation".
AW: Anti Knifebugging without OnPlayerUpdate -
Blackazur - 13.07.2013
i mean this:
Код:
e:
new Float:hp;
GetPlayerHealth(playerid,hp);
if(hp <= 1.0) return SetPlayerHealth(playerid,-1.0);
if(IsSpecing[playerid] == 0)
{
if(Map[AllowWater] == 0)
{
if(IsPlayerInWater(playerid))
{
SetPlayerHealth(playerid,0.0);
SendClientMessage(playerid,-1,""chat""COL_WHITE" You died because you touched the water.");
}
}
}
that it wont detect that with Map