05.07.2013, 10:59
Well... you would essentially have to keep expanding
or as Pottus said, dynamic points.
pawn Код:
if(IsPlayerInRangeOfPoint(playerid, range, x, y,z) || IsPlayerInRangeOfPoint(playerid, range, x,y,z) || IsPlayerInRangeOfPoint(playerid, range, x,y,z) || IsPlayerInRangeOfPoint(playerid, range, x,y,z) || IsPlayerInRangeOfPoint(playerid, range, x,y,z) || IsPlayerInRangeOfPoint(playerid, range, x,y,z))