Mining
#4

Well... you would essentially have to keep expanding

pawn Код:
if(IsPlayerInRangeOfPoint(playerid, range, x, y,z) || IsPlayerInRangeOfPoint(playerid, range, x,y,z) || IsPlayerInRangeOfPoint(playerid, range, x,y,z) || IsPlayerInRangeOfPoint(playerid, range, x,y,z) || IsPlayerInRangeOfPoint(playerid, range, x,y,z) || IsPlayerInRangeOfPoint(playerid, range, x,y,z))
or as Pottus said, dynamic points.
Reply


Messages In This Thread
Mining - by Zex Tan - 05.07.2013, 09:38
Re: Mining - by Pottus - 05.07.2013, 10:02
Re: Mining - by Black Wolf - 05.07.2013, 10:43
Re: Mining - by Nick_Phelps - 05.07.2013, 10:59
Re: Mining - by [HiC]TheKiller - 05.07.2013, 11:04
Re: Mining - by exclide1 - 05.07.2013, 11:05

Forum Jump:


Users browsing this thread: 1 Guest(s)