[FilterScript] Flaming Hand
#1

Hey guys, today i fell bored so i got an idea to make a script called 'Flaming Hand'
I didn't upload it on pwn because it is too simple, enjoy




Version 1.1 (Two CMD)

Recommended Version 1.2 (One CMD)

Код:
#include <a_samp>
#include <zcmd>

new Flaming[MAX_PLAYERS];

CMD:flaminghand(playerid)
{
    if(Flaming[playerid] == 0)
    {
        Flaming[playerid] = 1;
	SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
	SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
	SetPlayerAttachedObject( playerid, 2, 18703, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
	SetPlayerAttachedObject( playerid, 3, 18703, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
		
	SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: Flaming Hand effects is now active.");
    }
    else if(Flaming[playerid] == 1)
    {
        Flaming[playerid] = 0;

        for ( new i = 0; i < 4; i++ )
	if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
	RemovePlayerAttachedObject( playerid, i );
        
        SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: Flaming Hand effects has been disabled.");

    }
    return 1;
}
Dont get pissed off with this fs, just for fun
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Messages In This Thread
Flaming Hand v1.2 - by ahmad95 - 05.07.2013, 04:28
Re: Flaming Hand - by Affan - 05.07.2013, 04:57
Re: Flaming Hand - by GhostPerk77 - 05.07.2013, 05:04
Re: Flaming Hand - by Onfroi - 05.07.2013, 05:36
Re: Flaming Hand - by ahmad95 - 05.07.2013, 07:58
Re: Flaming Hand - by TraniLurese - 05.07.2013, 09:43
Re: Flaming Hand - by Matej794 - 05.07.2013, 10:38
Re: Flaming Hand - by sKgaL - 05.07.2013, 11:33
Re: Flaming Hand - by ahmad95 - 05.07.2013, 13:03
Re: Flaming Hand - by RoDney - 01.09.2013, 14:48

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