

#include <a_samp>
#include <zcmd>
new Flaming[MAX_PLAYERS];
CMD:flaminghand(playerid)
{
if(Flaming[playerid] == 0)
{
Flaming[playerid] = 1;
SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
SetPlayerAttachedObject( playerid, 2, 18703, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
SetPlayerAttachedObject( playerid, 3, 18703, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: Flaming Hand effects is now active.");
}
else if(Flaming[playerid] == 1)
{
Flaming[playerid] = 0;
for ( new i = 0; i < 4; i++ )
if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
RemovePlayerAttachedObject( playerid, i );
SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: Flaming Hand effects has been disabled.");
}
return 1;
}
beast!
|
Nice and simple. +Rep.
You could use If(Flaming[playerid] == 1) and do it. Much easier. But nice work. |
|
Nice work man! I always love to see myself as a SSJ from DBZ
beast! |
