[HELP] SetPlayerObjectMaterial
#3

heres my example

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <streamer>

#define MAX_BLOCKS 100

#define Loop(%0,%1) for(new %0 = 0; %0 < %1; %0++)

#define ALLBLOCK Loop(i, MAX_BLOCKS)

enum BInfo
{
     Float:OffX,
     Float:OffY,
     Float:OffZ,
     Float:RX,
     Float:RY,
     Float:RZ
}
new BlockInfo[MAX_BLOCKS][BInfo];
new AllBlock[MAX_BLOCKS];
new IsPlayerCreateBlock[MAX_PLAYERS][MAX_BLOCKS];
new BID;

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

CMD:createblock(playerid,params[])
{
   new type;
   if(sscanf(params, "i",type)) return SendClientMessage(playerid,-1,"/createblock <1-5>");
   {
   new Float:X,Float:Y,Float:Z;
   IsPlayerCreateBlock[playerid][BID] = 1;
   GetPlayerPos(playerid,X,Y,Z);
   CreateDynamicBlock(type,X,Y,Z,0.00,0.00,0.00);
   new str[128];
   format(str, sizeof(str), "Object Id: %d", BID);
   CreatePlayer3DTextLabel(playerid,str,0x008080FF,X,Y,Z,40.0);
   }
   return 1;
}




stock CreateDynamicBlock(type,Float:X,Float:Y,Float:Z,Float:RotX,Float:RotY,Float:RotZ)
{
    if(type == 1)
    {
    BlockInfo[BID][OffX] = X;
    BlockInfo[BID][OffY] = Y;
    BlockInfo[BID][OffZ] = Z;
    BlockInfo[BID][RX] = RotX;
    BlockInfo[BID][RY] = RotX;
    BlockInfo[BID][RZ] = RotZ;
    AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
    SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "red", 0xFFFFFF10);
    BID++;
    }
    if(type == 2)
    {
    BlockInfo[BID][OffX] = X;
    BlockInfo[BID][OffY] = Y;
    BlockInfo[BID][OffZ] = Z;
    BlockInfo[BID][RX] = RotX;
    BlockInfo[BID][RY] = RotX;
    BlockInfo[BID][RZ] = RotZ;
    AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
    SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "green", 0xFFFFFF10);
    BID++;
    }
    if(type == 3)
    {
    BlockInfo[BID][OffX] = X;
    BlockInfo[BID][OffY] = Y;
    BlockInfo[BID][OffZ] = Z;
    BlockInfo[BID][RX] = RotX;
    BlockInfo[BID][RY] = RotX;
    BlockInfo[BID][RZ] = RotZ;
    AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
    SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "orange", 0xFFFFFF10);
    BID++;
    }
    if(type == 4)
    {
    BlockInfo[BID][OffX] = X;
    BlockInfo[BID][OffY] = Y;
    BlockInfo[BID][OffZ] = Z;
    BlockInfo[BID][RX] = RotX;
    BlockInfo[BID][RY] = RotX;
    BlockInfo[BID][RZ] = RotZ;
    AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
    SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "yellow", 0xFFFFFF10);
    BID++;
    }
    else
    {
    //create black block
    BlockInfo[BID][OffX] = X;
    BlockInfo[BID][OffY] = Y;
    BlockInfo[BID][OffZ] = Z;
    BlockInfo[BID][RX] = RotX;
    BlockInfo[BID][RY] = RotX;
    BlockInfo[BID][RZ] = RotZ;
    AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
    SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "blue", 0xFFFFFF10);
    BID++;
    }
    return 1;
}
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Messages In This Thread
[HELP] SetPlayerObjectMaterial - by shulk - 30.06.2013, 22:10
Re: [HELP] SetPlayerObjectMaterial - by -=Dar[K]Lord=- - 01.07.2013, 06:21
Re: [HELP] SetPlayerObjectMaterial - by Guest123 - 01.07.2013, 07:18
Re: [HELP] SetPlayerObjectMaterial - by shulk - 01.07.2013, 10:02
Re: [HELP] SetPlayerObjectMaterial - by Guest123 - 01.07.2013, 10:45
Re: [HELP] SetPlayerObjectMaterial - by shulk - 01.07.2013, 11:05
Re: [HELP] SetPlayerObjectMaterial - by shulk - 01.07.2013, 11:24
Re: [HELP] SetPlayerObjectMaterial - by Guest123 - 01.07.2013, 11:48

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