GetPlayerWeaponState - False Readings
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Originally Posted by DaTa[X]
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save the ammo in variable
and the GetPlayerWeaponState function should return 2 things the weapon id and the ammo
No, you're talking about weapon DATA not STATE.

Anyway OP: I fixed it, I checked their ammo, if 0 = clear variable...
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GetPlayerWeaponState - False Readings - by Kyle - 25.06.2013, 16:10
Re: GetPlayerWeaponState - False Readings - by DaTa[X] - 25.06.2013, 16:45
Re: GetPlayerWeaponState - False Readings - by Kyle - 25.06.2013, 16:48

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