GetPlayerWeaponState - False Readings - Printable Version
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GetPlayerWeaponState - False Readings -
Kyle - 25.06.2013
Hello,
GetPlayerWeaponState seems to be giving off false readings.
I give a player a weapon (Desert) with atleast 100+ ammo and the weapon state returns NO_BULLETS.
Which is causing the array to be reset to 0 (weapon gone, set to 0). So if someone spawns the weapon = ban.
But it is coming up as NO_BULLETS causing bad anticheat readings.
Code: Removed - Don't want code stealers.
Anyone have an idea?
Regards
Re: GetPlayerWeaponState - False Readings -
DaTa[X] - 25.06.2013
save the ammo in variable
and the GetPlayerWeaponState function should return 2 things the weapon id and the ammo
Re: GetPlayerWeaponState - False Readings -
Kyle - 25.06.2013
Quote:
Originally Posted by DaTa[X]
save the ammo in variable
and the GetPlayerWeaponState function should return 2 things the weapon id and the ammo
|
No, you're talking about weapon DATA not STATE.
Anyway OP: I fixed it, I checked their ammo, if 0 = clear variable...